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Fieldframe

Build each machine from parts: a chassis with a module on every side. Inspired by Engineer's Toolbox & Thermal Expansion.
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01-machines-from-modules.png

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02-modules.png

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03-gear.png

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05-machine-screen.png

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06-machine-screen-advanced.png

Description

Fieldframe

Requires Metallurgy: Recast for its metals, ores and dusts.

Fieldframe is a tech mod where you build every machine yourself. Place a chassis and put a module on each of its six sides. A Heater, a Crusher and an Item Port make an ore line. Swap the Heater for a Fuel Engine and you get a different machine. Inspired by Engineer's Toolbox and Thermal Expansion.

No pipes or cables. Only frames and modules.

An ore line, a generator and a steam loop, three modules each

How a machine works

Every chassis has three item stores, three tanks, an RF buffer and eight signal channels, shared by all its modules. The Item Port pulls ore in and the Crusher takes it from the same store. A Fuel Engine fills the RF buffer and a Power Terminal sends it out.

Faceplates light up while a module is working.

The modules

Crusher, Alloy Smelter, Solar Collector, Steam Turbine, Storm Coil, Block Breaker, Crop Tender, Fisher, Mob Grinder, Enchanter, Refinery and Controller Plate

There are 77 modules. Heating, crushing, mixing, alloying and other processing. Power from fuel, solar, wind, water, steam, a treadmill, a hand crank and more. Block breakers, crop tenders, pumps, fishers and mob grinders. Logic, timers, sensors and other control. Full list on the wiki.

The Controller Plate runs a small program with states, so a machine can do one thing until something changes and then do another. Program Cards copy a program to another machine.

Bigger machines

Chassis come in tiers from Hardened to Resonant. You can add upgrades for more storage, bigger tanks, more power and faster throughput. Overclocking speeds a machine up but heats it, so you keep it cool with ice.

Bolted Chassis join two to eight chassis into one machine. Blueprints save a machine you built, and you can build it again from your inventory or copy one straight out of the manual.

Gear

Fluid Armor, the Tesla and Arc Whips and the Graviton Hook are made from the same parts as the machines.

The Engineering Field Manual, a Configurator, the Tesla Whip, the Graviton Hook, a Fluid Armor chestplate, the Field Kit, a Blueprint Sheet and a Program Card

The manual

The Engineering Field Manual is built in. It shows each module's live numbers and recipes, and walks you through your first machine with a checklist.

Addons

Fieldframe Frameworks adds big multiblock frames: the Grand Frame, a Foundry for liquid alloys, a Cooling Tower, a Gantry that quarries, farms or pumps over an area, and the Starcore fusion reactor, which needs a control program to stay lit.

Fieldframe Transit adds glass tubes you ride from one station to another. Mobs can ride them too.

Mod compat

JEI shows the recipes. Jade shows what a machine is doing when you look at it. Both are optional.

For pack makers

All the numbers are in data files. Modules, upgrades, tiers, fuels and recipes can be added or changed from a KubeJS script or a Java addon. Fieldframe registers its own content through the same public API that addons use.

Wiki: all 77 modules, how machines work and the pack-maker formats are documented at oculifelis.github.io/mod-wiki.

Inspired by Emasher's Engineer's Toolbox, with none of its code or art. The classic EnderTech and FLORA textures and the Painterly item templates and the NeoVitae armor art are credited in CREDITS.md.

Made by Oculifelis. ```

Fieldframe Team

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