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Field Emitters

Terrain-following forcefields with entity filters, detection output and a handheld Field Tuner.
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field-emitters-fabric-1.21.1-1.2.1.jar

File namefield-emitters-fabric-1.21.1-1.2.1.jar
Uploaded
Sep 20, 2026
Downloads
19
Size
798.8 KB
Mod Loaders
Fabric
File ID
8927526
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:field-emitters-1691807:8927526"

Learn more about Curse Maven

What's new

Networks and redstone

  • Keep connected emitters and rails on one shared set of settings through linking, reconnection, chunk loading and world restarts.
  • Let newly connected emitters inherit the network settings, including while the field is switched off.
  • Prevent concurrent tuner edits from overwriting unrelated settings.
  • Preserve network management permissions after restarts and network identity during Sable relocation.
  • Let one redstone input control an entire connected field, including chains of surface rails.
  • Read redstone from all sides except the detection output by default, while preserving explicitly selected input faces.
  • Keep network roots, detection outputs and checkpoint storage anchored instead of moving when an energy buffer empties.

Blocking and detection

  • Add relative entering/leaving rules for enclosed post perimeters, alongside world-direction rules and individual link overrides.
  • Allow links with their own rules to return to the network defaults.
  • Enforce link distance and require facing rails to select each other before linking.
  • Stop matching phasing mobs, including vexes.
  • Apply passage and blocking rules to mounts and riders together, closing mounted-player bypasses while retaining authorized passage and contraband holds.
  • Prevent fluids from replacing field cells and leaving permanent gaps.
  • Replace queued detection pulses with immediate output. Further crossings refresh the active pulse instead of creating a backlog.
  • Keep crossing and item counts independent of the redstone pulse, and discard old saved pulse queues.

Datapacks and KubeJS

  • Add reusable filter definitions, network presets and optional preset locks through datapacks.
  • Add commands to apply, export, enable and unlock field presets.
  • Validate datapack definitions and retain the previous definitions when a reload is invalid.
  • Preserve preset settings and locks across network connections and world loads.
  • Add optional KubeJS network controls and crossing, contraband, power and passage events on compatible loaders.
  • Synchronize scripted player passage with client-side collision handling.
  • Add documentation and examples for datapack formats, commands and scripts.

Localization and tuner controls

  • Translate menus, tooltips, item names, status messages and command feedback into Spanish, French, German, Japanese, Simplified Chinese, Traditional Chinese, Brazilian Portuguese, Russian, Korean, Polish and Italian.
  • Localize nested command errors and detailed status messages.
  • Improve tuner layout, status explanations and tooltips, including clearer reasons why a field is stopped.
  • Prevent long labels and help text from overlapping controls, and show truncated text in full on hover.
  • Correct outdated detection-pulse wording and display the installed mod version consistently across loaders.

Compatibility and fixes

  • Fix a crash when placing a post above another post.
  • Fix Fabric energy consumption and Forge packaging issues.
  • Move shared settings reconciliation and text-fitting utilities into ZeroMods Core.
  • Bundle ZeroMods Core 0.1.2, including the Fabric tutorial translation fix. Use identical Core bundles in Field Emitters and Flux Pylons for matching Minecraft versions and loaders.

This mod has no additional files