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Fidelis

Soulbinding. Because you're worth it.

Fidelis, Latin for 'Loyalty', is a mod designed to allow for players to soulbind items, preventing important items from being destroyed, lost upon death, or being stolen by other players. Fidelis allows a player to choose what items can be used to soulbind other items, as well as how much experience is required. In addition, items that have been soulbound with Fidelis won't be lost upon death, can't be destroyed by lava or cactus or the void, and also can't 'expire' in the world. They also can't be used by other players.

 

Configuration

Fidelis is designed to be largely configurable, employing 4 different configuration items through the use of a JSON config.

 

"fidelis":

* This is an array of JSON dictionaries that can be used to soulbind items to players. It takes up to 4 parameters - "item", "damage", "quantity" and "levels". The first 3 parameters determine the item used, and the last one is used to determine how many experience levels are used. "item" takes an identification string, such as "minecraft:nether_star". "damage" and "quantity" are both strings.

"blacklistedItems":

* This is an array of JSON dictionaries, taking very similar parameters to "fidelis". The exception, however, is there are only two parameters - "item" and "damage", and this array determines what items can't be soulbound to players.

"modifiers":
* Only really useful if you have Tinkers' Construct installed, this array will be used instead of "fidelis" for Tinkers' Construct items, however they can only be applied through a Tool Station or Tool Forge, similar to normal modifiers. In addition, instead of an array of JSON dictionaries, it's an array of arrays of JSON dictionaries, as modifiers can take multiple items. Also note that quantity and levels are omitted.

"hijackItems"
* Normally, when items are dropped, it creates an EntityItem for the item. However, while this is true, if an item doesn't create a special EntityItem, Fidelis will override this entity and replace it with EntityLoyalItem, which will return the item to your inventory if the item would be destroyed. I'd advise keeping this at true, unless you've been noticing problems with mods such as Tinkers' Construct or Pneumaticraft.

 

Still Confused?

If you're still confused, feel free to comment on here or Github, or message me! I'm willing to help out wherever needed.

The Fidelis Team

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