Ferrity Beta v0.1.1
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What's new
### Changelog — Ferrity 0.1.1 * Added **multiplayer and dedicated server support**, allowing Ferrity’s AI functionality to work properly outside of singleplayer worlds. * Added **separate client and server configuration support**, allowing singleplayer/client settings and dedicated-server settings to be managed independently. * Added **dedicated-server AI configuration**, including support for server-controlled providers, API keys, models, and custom API endpoints. * Added an **in-game configuration screen**, making Ferrity’s client settings accessible directly through the Mods menu. * Improved configuration naming and presentation, with **Client** and **Server** sections for easier understanding. * Improved Ferrity’s multiplayer chat handling so AI interactions can operate correctly from the server. * Improved compatibility between **singleplayer, integrated servers, and dedicated servers**. * Improved Ferrity’s spawning behaviour so it is no longer affected by hostile-mob-specific spawning restrictions. * Ferrity can now spawn without requiring darkness and is no longer prevented from spawning solely because the world is set to Peaceful. * Various multiplayer, configuration, compatibility, and stability improvements.
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