feimamovemod-forge-1.20.1-1.0.0-beta-5.jar
Curse Maven Snippet
What's new
Added
- Added optional TaCZ compatibility.
- Added config option
taczLateralScaleto calibrate TaCZ third-person peek lateral offset. - 新增可选的 TaCZ 兼容。
- 新增配置项
taczLateralScale,用于校准 TaCZ 持枪第三人称探头横向偏移。
Fixed
- TaCZ bullets now spawn from the peek offset position when firing while peeking.
- Third-person model now tilts and shifts correctly while peeking with a TaCZ gun.
- Peek, slide and crawl no longer leave conflicting prediction states when switching between them.
- Slide steering now properly follows the
turnFactorsetting. - Peeking retract animation no longer jitters on fast head turns.
- Explosion damage sampling for peeking players no longer misses edge points.
- Peek state stays in sync with the server more reliably on high-latency connections.
- Peek now correctly cancels when the player enters water, lava, a vehicle, or starts elytra flying.
- Slide jump no longer misses input when the jump key is pressed and released very quickly.
- Changed mutual exclusion: entering peek / slide / crawl now clears competing local prediction states.
- Fixed the peek hitbox not tilting together with the third-person player model; it now leans around the same foot pivot, so the two line up without manual tweaking.
- 修复了探头时开火,TaCZ 子弹仍从原位置射出的问题,现在子弹从探头位置射出。
- 修复了持 TaCZ 枪时第三人称探头模型不倾斜、不平移的问题。
- 修复了探头、滑铲、趴下之间切换时残留预测状态导致的错乱。
- 修复了滑铲转向不响应
turnFactor配置的问题。 - 修复了快速转头时探头收回动画出现的抖动。
- 修复了探头玩家在爆炸伤害采样中丢失边缘点导致伤害偏低的问题。
- 修复了高延迟下探头状态与服务端不同步的问题。
- 修复了探头期间入水、入岩浆、上载具、起飞鞘翅时探头状态没有自动取消的问题。
- 修复了快速按下并抬起跳跃键时滑铲跳会丢输入的问题。
- 互斥增强:进入探头 / 滑铲 / 趴下时清掉竞争的本地预测状态。
- 修复了探头碰撞箱不与第三人称模型一起侧倾的问题——现在两者绕同一个脚底支点倾斜,视觉与判定自动对齐,无需手动微调。
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