FeedFood

A tiny but strategic server-side Forge mod that randomizes food nutrition values (up to +50%) and adds a 20% chance to grant Regeneration.

FeedFood – Server Side Mod

Version: 1.0 | Minecraft: 1.20.1 | Forge: 47.3.0


📖 Description

FeedFood is a tiny yet strategic mod that alters food logic in-game. Each edible item receives dynamically randomized nutritional properties and a low-probability Regeneration effect. The goal is to introduce tactical uncertainty to combat and survival, forcing players to adapt to foods whose values may shift during each playthrough.

"Tiny but timely" – the mod is small in size, but its impact is felt in every encounter.


✨ Features

| ✅ |Feature |Detail | | - |------------------------------------ |-------------------------------------------------------------------------------------------------- | | ✅ |Randomized Nutrition |Food nutrition values and saturation are adjusted with a random factor based on the original food. | | ✅ |Regeneration Effect |Every food item has a 20% chance to apply Regeneration I (10 ticks). | | ✅ |Fast Food & Always Eat Compatibility |Preserves the fast and alwaysEat flags of the original food. | | ✅ |Server-Side Only |Does not require client-side installation; behaviors are computed purely on the server. | | ✅ |Mixin-based |Uses a Mixin to intercept Item.Properties#food and replace the FoodProperties instance. | | ✅ |Ready for 1.20.1 |Aligned with the 1.20.1 official mappings (specifically targeting the Item.Properties.food field). |


📦 Installation

  1. Prerequisites

    • Minecraft 1.20.1
    • Forge 47.3.0 or higher.
  2. Download

    • Download the feedfood-1.0.jar file from the CurseForge page.
  3. Placement

    • Copy the .jar into the mods/ directory of the server (clients do not need to install it).
  4. Booting

    • Start the server normally. The mod will load automatically and begin modifying foods.

Note: This is a server-only mod. Clients do not need to install it to connect and enjoy its effects.


🎮 In-Game Usage

The mod works without additional commands or configs. Simply:

  • Create or load a world on a server with the mod installed.
  • Each time a player obtains or consumes food, its nutrition and saturation values may vary slightly from the base vanilla values.
  • There is a chance that the food grants Regeneration I (20% probability).

Internal Mechanics

The FeedFood Team

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A good explorer guy who makes tools by doing all more easily.

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