FeedFood – Server Side Mod
Version: 1.0 | Minecraft: 1.20.1 | Forge: 47.3.0
📖 Description
FeedFood is a tiny yet strategic mod that alters food logic in-game. Each edible item receives dynamically randomized nutritional properties and a low-probability Regeneration effect. The goal is to introduce tactical uncertainty to combat and survival, forcing players to adapt to foods whose values may shift during each playthrough.
"Tiny but timely" – the mod is small in size, but its impact is felt in every encounter.
✨ Features
| ✅ |Feature |Detail |
| - |------------------------------------ |-------------------------------------------------------------------------------------------------- |
| ✅ |Randomized Nutrition |Food nutrition values and saturation are adjusted with a random factor based on the original food. |
| ✅ |Regeneration Effect |Every food item has a 20% chance to apply Regeneration I (10 ticks). |
| ✅ |Fast Food & Always Eat Compatibility |Preserves the fast and alwaysEat flags of the original food. |
| ✅ |Server-Side Only |Does not require client-side installation; behaviors are computed purely on the server. |
| ✅ |Mixin-based |Uses a Mixin to intercept Item.Properties#food and replace the FoodProperties instance. |
| ✅ |Ready for 1.20.1 |Aligned with the 1.20.1 official mappings (specifically targeting the Item.Properties.food field). |
📦 Installation
Prerequisites
- Minecraft 1.20.1
- Forge 47.3.0 or higher.
Download
- Download the
feedfood-1.0.jarfile from the CurseForge page.
- Download the
Placement
- Copy the
.jarinto themods/directory of the server (clients do not need to install it).
- Copy the
Booting
- Start the server normally. The mod will load automatically and begin modifying foods.
Note: This is a server-only mod. Clients do not need to install it to connect and enjoy its effects.
🎮 In-Game Usage
The mod works without additional commands or configs. Simply:
- Create or load a world on a server with the mod installed.
- Each time a player obtains or consumes food, its nutrition and saturation values may vary slightly from the base vanilla values.
- There is a chance that the food grants Regeneration I (20% probability).