File Details
Feastables Chocolate Bar-v15.jar
- R
- Apr 18, 2026
- 227.99 KB
- 19
- 1.21.5
- Fabric
File Name
Feastables Chocolate Bar-v15.jar
Supported Versions
- 1.21.5
Curse Maven Snippet
🆕 New Flavors Added
Expanded the Feastables lineup with three new chocolate bars, each with unique effects and playstyles:
- 🥜 Feastables Peanut Butter
- 🍫 Feastables Dark Chocolate
- 🌰 Feastables Almond
Each bar keeps the fast, satisfying consumption feel while introducing new strategic benefits.
🔄 Reworked Existing Item
🥛 Feastables Milk Chocolate (formerly “Feastables Chocolate Bar”)
- Renamed for clarity and consistency
- Core identity preserved:
- 1-second eating time
- Custom munching sound
- Restores 6 hunger
- Now guarantees:
- Speed I
- Regeneration I
- Improved saturation for longer-lasting fullness
- Added a short “well-fed” style bonus window after eating
⚡ New Item Effects & Playstyles
🥜 Peanut Butter — Combat Focus
- Restores more hunger than standard bars
- Grants:
- Strength I
- Haste I
- Brief Resistance boost
- Designed for aggressive gameplay and combat situations
🍫 Dark Chocolate — High Risk / High Reward
- Slightly lower hunger restore
- Grants:
- Speed II (burst mobility)
- Night Vision
- Trade-off:
- Brief Weakness or minor hunger drain after effects end
- Designed for fast movement and risky plays
🌰 Almond — Defense & Sustain
- High saturation for long-lasting hunger
- Grants:
- Resistance I
- Regeneration I (longer duration)
- Brief Absorption (extra hearts)
- Designed for survival and durability
🎮 Gameplay Improvements
- All bars maintain:
- Fast 1-second consumption
- Strong, satisfying post-eat effects
- Effects are now guaranteed, removing randomness
- Each item now supports a distinct gameplay style:
- Balanced
- Combat
- Mobility
- Defense
🎨 Visual Updates
- Added custom textures for:
- Peanut Butter
- Almond
- Dark Chocolate
- All textures follow a consistent Feastables style with flavor-specific variations
🧠 Overall Goal
This update transforms Feastables from a single food item into a mini system of strategic consumables, giving players meaningful choices depending on their situation.

