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Fear of Anything

This mod makes selected mobs flee from configurable blocks and items. Customize which entities are affected, what they fear, and optimize performance with cooldowns, proximity checks, and fire-related settings for better efficiency.

File Details

Fear of Anything - 1.20.1 - 2.0.4

  • R
  • Nov 12, 2025
  • 48.00 KB
  • 66
  • 1.20.1
  • Forge

File Name

firefearmod-2.0.4.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fear-of-anything-1212919:7213724")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v2.0.4 change log:

  • Now, mobs may fear an entity/mob.

For example, if you want the mobs in your group to fear the wolf: [["Fear Groups".fear_groups.feared_entities]] id = "minecraft:wolf"

  • Some fears are too overwhelming, making them run away without targeting you. To do that, add "fear_override = true" into the entry.

For example, if you want them to fear the lit soul campfire so much that they don't attack you: [["Fear Groups".fear_groups.feared_blocks]] id = "minecraft:soul_campfire" fear_override = true

		["Fear Groups".fear_groups.feared_blocks.states]
			lit = "true"