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HyperWorld

Creates a 4D Minecraft world which players can step through slices of.

File Details

4DMC 0.3.3 for Minecraft 1.21.10

  • R
  • Jan 16, 2026
  • 1.20 MB
  • 18
  • 1.21.10
  • Fabric

File Name

4dmc-0.3.3.jar

Supported Versions

  • 1.21.10

Curse Maven Snippet

Fabric

modImplementation "curse.maven:fdmc-677605:7466983"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog v0.3.2 to v0.3.3

Features

  • All land and air entities can use 4D pathfinding
  • Villagers (and other entities that use their brains) can sense and remember Points of Interest (beds, workstations, etc.) across multiple slices
  • Mobs will do the following goals across slices:
    • Target other mobs (e.g zombies attacking players)
    • Wander
    • Mate (e.g livestock)
    • Be tempted (e.g by a player holding wheat)
    • Follow parents
    • Pollinate flowers (bees)
    • Pick up items/food (Pandas/foxes)
    • Escape Sunlight
    • Share Anger (Zombie Piglines)
    • Place blocks (Enderman)
    • Look for bamboo (Pandas)
  • Mobs, when trying to check line of sight, will do so across slices
    • This is currently done in a rudimentary way, the mob's eyes are projected into the other slices and then the raycast occurs
    • Mobs that throw projectiles (skeletons, creepers, other stuff) will step into the player's slice before trying to use projectiles
    • Creepers will not increase fuse when out of the player slice
  • Mobs are now rendered up to three slices away
  • Holding shift while stepping will prevent the player from falling
  • Added a new stat: W Step Count
  • When holding PlaceW + (direction), an outline of the targeted block is shown
  • Re-added ModMenu Config Menu

Bug Fixes

  • Stepping while sprinting or swimming no longer excessively consumes hunger
    • It now has a similar amount of consumption to sprint jumping
  • Fixed an issue with distance calculation away from the origin
  • Fixed crashes regarding intersections between 3D and 4D Boxes
  • Fixed ability to step into solid blocks in spectator mode
  • Nether portals can be created in all slices
  • Fixed some bounding box intersection/containment checks

Other

  • Created a workflow for automatically creating releases