promotional bannermobile promotional banner

HyperWorld

Creates a 4D Minecraft world which players can step through slices of.

File Details

4dmc-0.3.0-mc1.21.10.jar

  • R
  • Dec 16, 2025
  • 1.12 MB
  • 23
  • 1.21.10
  • Fabric

File Name

4dmc-0.3.0-mc1.21.10.jar

Supported Versions

  • 1.21.10

Curse Maven Snippet

Fabric

modImplementation "curse.maven:fdmc-677605:7339880"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New version for 1.21.10!!!

The indefinite hiatus is on indefinite hiatus :3

Features

  • MC version up: 1.21.10
  • 4D pale button placement and models
  • Copper chest 4D placement and models
    • Golems can interact with these! ubt currently only in their own slice
  • Sound now propagates across up to three slices
    • Sounds that are Ana to the player are higher pitched, whereas ones Kata to the player are lower pitched
  • Leashed entities when pulled will step with the player
    • This includes boats since boats can be leashed!!!
  • Changed the 4D placement/crosshair rules:
    • PlaceW + Ana now shifts the player's crosshair ana
    • PlaceW + Ana + Place (right click) while lookitg straight down now places a block directly adjacent to the player
    • PlaceW + Shift + Ana + Place, like before, places a block where the player is looking but it is facing Ana
  • Players can now enter the nether
    • This only works on slices that are a multiple of 8 (-8,0,+8,+16 etc.)
    • Stepping in the nether is equivalent to eight steps in the overworld

Unfeatures

  • Removed the F3 screen W info
    • There are plans to re-add this
  • Removed the gamerules for wFluidFlow and quadChests
    • These will probably be converted to features instead of gamerules, as it will cause less lag and be more reliable
  • Removed Modmenu as a dependency (it has not been updated)

Bug fixes

  • Moving piston blocks are now created across slices
    • this fixes issues with clients phasing through slime blocks instead of getting pushed by them
  • W facing observers are now activated when moved
  • Fixed the en_us.json lang file not actually being used
  • Players and other entities can no longer step into occupied spaces
    • This seems bad (how do I break adjacent blocks?) but there is now a new placement feature
  • Players and other entities can no longer step into unloaded chunks

Links

Github: https://github.com/inayakitori/4dmc/releases/tag/v3.0.0

Curseforge: todo!()

Modrinth: todo!()

Video: todo!()