fauna-unleashed-1.0.2+fabric-1.21.1.jar
Curse Maven Snippet
What's new
Fauna Unleashed 1.0.2 Loaders: Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1, Fabric 1.20.1
Models
- Fixed z-fighting (flickering faces) on all 22 models: 326 overlapping coplanar faces found by an automatic checker and removed with tiny 0.03 to 0.12 px inflations. Includes the hippo teeth, lion mane and fangs, eyes, and both kangaroo variants. Looks are otherwise unchanged.
Animations
- Crocodile: brand new sprawling walk. Diagonal leg pairs, legs out to the sides, feet that stay planted, side to side body and tail undulation, steady head. New faster high walk for running, new swim (legs folded, tail drives), calmer idle with breathing and the odd jaw gape.
- All other legged animals (except the crab): walk and run cycles rebuilt per species with leg IK so feet no longer slide on the ground. Each species uses its natural gait (lateral walk for most quadrupeds, pacing camelids and giraffe, trot and gallop for runners, bounding for small animals, bipedal steps for flamingos and penguins, hopping for kangaroos and toucans).
- Flamingos, penguins, toucans and kangaroos: feet now stay flat and planted on the ground (new ankle joint for the flamingo), kangaroos and toucans really leave the ground when they hop.
- Animation speed follows real movement speed, and babies now step faster to match their short legs.
- Penguin waddle speed slightly reduced to match its tiny legs.
Sounds
- Every animal now has more varied ambient, hurt and death sounds: the original self made sounds plus fitting, re-pitched vanilla Minecraft sounds (for example bear and lion growls, camel calls for the giraffe, donkey calls for the zebra, fox calls for the raccoon, croaks for the toucan).
Other
- Removed the last traces of the old "The Wilds" name (jar names, docs, tooling). Internal IDs are unchanged, so existing worlds keep working.
This mod has no additional files

