Fauna and Ecology Mod is a mod that's first goal is adding more realistic versions of existing Minecraft animals and their wild ancestors (or domestic descendants, as is the case with wolves), and eventually entirely new animals. Flora and fungus will also be worked on, but the focus is the fauna, at least for now.
Currently this mod adds the new horse, donkey, pig, sheep, llama, chicken, duck and cow along with their ancestors, and some horse relatives. All animals have needs based off of the Fossils and Archeology Mod, primarily hunger and happiness. Animals also have sexes and will naturally breed on their own, leading to dynamic populations in the wild. They will need to be tamed and are otherwise feral or wild, and after a few tame generations the newest offspring will be domesticated and become more useful and compliant.
Animals also drop their own meat, skins, bones, and fat which will tie into the Fossil and Archeology Mod DNA system when they update to 1.12 (which they're currently attempting to do). There is comparability with several mods and ore dictionaries, including some foods from Biomes O Plenty and Dynamic Trees, more will be added in time. There are also options for Flint tools and other crafting tweaks to better accommodate a primitive start and make use of the new animal drops.
This mod is highly configurable and all (and I do mean all) features can be enabled and disabled at will, meaning basically any aspect can be taken out if you so desire. Features including enabling vanilla hand breeding or disabling hunger. You can even just use the mod to give vanilla animals new drop options.
- AnarchCassius - coding, design
- cheetahman123444 - modeling, texturing
- Doctor Hyena - modeling, texturing
- Evo - modeling, texturing
- sargeantsatan - modeling, texturing, design
Discord Link (updated): https://discord.gg/FMykPgJ
wiki still broken
junglefowl, chicken, duck and mallard for some reason not working with better with mods.
not a working wiki
How do I make it so mobs drop leather (im lazy lol)
In reply to joachim761:
put the fur dropped by the animals on the ground and use the knife on it, you will get smaller furs, with the smaller furs you can craft leather in crafting table, I don't remember the recipe, but if you have NEI or JEI you can know how to craft it
In reply to Matheus_Vieira22:
So far I havnt found any animals who drop fur but I did find out if you place hides and break them with a knife you get leather im also having issues with finding wool ive literally been killing zebras and horses and making wool with their hair xD
In reply to joachim761:
if you want wool make recipes, some fur can replace them, but if you want wool block, you must get sheep or kill spiders
In reply to Matheus_Vieira22:
Idk how to make recipes what animals drop fur tho?
This issue is fixed now! by Rustic developer! in version 1.1.6
The jungle foul chicks have no texture.
Can you add nests for birds?
Are these supposed to spawn naturally? Cause for me they don't.
Edit: my bad, they do. Pretty rare in my worlds though.
Hi, I find an issue. When this mod is installed with Exotic Birds no natural animals are spawning
In reply to teksturepako:
I believe Exotic Birds uses vanilla spawning so I do not think that would effect it.
I'm unable to break by Flint Hatchet modded Dynamic Trees mod trees from addons like BoP DT or Natura DT...
In reply to LUEZIS:
Odd. I'm using BoP Dynamic Trees myself. You have the latest version?
In reply to AnarchCassius:
Yass
I found out on discord that this mod is coming back, can you guys add sleep and a config to make birds stop flying
In reply to ClaySoldiersIsTheOne:
Sleep is coming but not in the next update or two. Flying won't be disabled BUT it's getting a massive rework and will likely include a wing clipping option for tamed birds.