Fathomless Crimson (Tribute to Horror)

A mod that adds a malevolent god and a wrathful cult back into your world. Focused on practical use, something that you can add without being interrupted constantly.

File Details

Fathomless Crimson - Beta Release 1.0.1

  • B
  • Oct 25, 2025
  • 7.57 MB
  • 245
  • 1.20.1
  • Forge

File Name

FathomlessCrimson-1.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fathomless-crimson-1370939:7147150")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

First Update! Yipee! Hooray!

Changes/Additions: 

  • Added a config to disable the Undaunted's red flash whenever it attacks. The config is named fathomless_crimson-client.toml.
  • Temporary entites like the Crimson Monolith or Hell Beam no longer take damage. (thanks crimson ant)
  • Changes to The Emissary:
    • Soul Edge now procs Inferno and Frost if they happen to be upgraded.
    • No longer has innate shield disarming. Vainglory is now required to disable shields with The Emissary.
    • Soul Edge now innately procs Soul Siphon, deals a total of 5 damage and resets velocity to 0 each time.
    • To compensate for the buff, Soul Edge now does 1 less damage. (game changing)
  • Accursed HP buffed from 15 to 20. Not much else to say.
  • Slight nerf to Crimson Armor to make it more on-par to Diamond Armor (i forgor what i changed lmao)

Bug Fixes: 

  • (Hopefully) Fixed geckolib animations not playing when entities are out of sight because of culling. (thanks crimson ant)
  • Fixed the Undaunted's purple attack info playing when successfully evading a breaker.

Notes:

mr gbeast gurber