Description
Adds 4 new weapon types, knights, chainmail (can be crafted into chainmail armor) and plated chainmail armor!
What are the weapons?
Hand maces
unlike the normal mace, the hand mace has breach built in, although they lose the ability to do infinite damage, they can do heavy damage to armored foes in the early game! alongside being a slower pickaxe!
Craft the handmace like a pickaxe, but lower the side materials by 1.
Rapiers
Rapiers are like swords, but less damage for slightly more speed and protection! the base rapier gives 2 armor points when held in your main hand!
Crafted with 3 sticks and the material of your choice
Whips / Barbed whips
The whip does low damage in exchange for range! (3 less damage than their sword counterpart)
crafted with 2 sticks, 3 string and the material of your choice
Finaly the Cutlass
Crafted with the new witherbone item, it gives wither to the mob hit with it!
Enchants, all new weapons get a new enchants (excluding the cutlass)
The hand mace gets Caving - does extra duribility and has a little extra breach
The rapier gets Guarding - gives protection but cant exist with sweeping edge
The whip getts Barbing - hits once a second for 3 seconds after you hit an enemy
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Knights are a new hostile mob introduced that come with armor built in, making the new hand mace useful ( I created a problem for the solution, lol )
They drop chainmail, which can be crafted into chainmal armor, or the new plated chainmail helmet and chestplate, which help bridge the gap between Iron and diamond a little, giving 2 armor tuffness on irons stats.
Wither skeletons also now drop wither bones






