fatepath-0.2.0.jar
Curse Maven Snippet
What's new
本次为破坏性更新,更新后将无法兼容旧版本!
**This is a breaking update; it will be incompatible with all previous versions after upgrading! **
Added
Combat & Spells:
- Ice Cone
- Radiant Lance
- Evoker Fangs (branches: Fang Barrage, Fang Circle)
- Wither Mist
- Undead Summon (branches: Undead Legion, Legion Stats, Advance Speed, Lasting Undead, Daywalking Undead)
Talents & Destiny:
- Heat Tolerance
- Self-Regeneration
- Rimuru
- Hero
World:
- Oak village well (does not generate in badlands)
UI & Systems:
- Magic tier shown in talent/skill details (Beginner → God);
- Skill bar and mana bar HUD gain display modes (always / contextual / never) in addition to position
Changed
- Charmer renamed to Amiable
- Poison Resistance aligned to the same growth rules as Heat Tolerance;
- Undead Summon redesigned around branch skills; piglins removed from the default summon lineup;
- Skill wheel is an overlay — move while selecting and casting
- Broader spell VFX polish (projectiles, beams, channels, etc.)
- Spell cast success no longer spams chat
Fixed
- Switching talents/skills no longer gets stuck or applies the wrong entry
- Oak well avoids generating in badlands
新内容
战斗与法术:
- 冰锥术
- 辉光梭
- 唤魔尖牙(分支:尖牙连刺、尖牙环刺)
- 凋零迷雾
- 亡灵召唤(分支:亡灵军团、军团属性、推进速度、持久亡灵、日行亡灵)
天赋与命运:
- 耐热性
- 自我再生
- 利姆鲁
- 勇者
世界:
- 橡木村庄水井(恶地生物群系不会生成)
界面与系统:
- 法术在天赋/技能详情中显示魔法分级(初级 → 神级);
- 技能栏与魔力条 HUD 除位置外,新增显示模式(始终 / 按情境 / 从不)
调整
- 万人迷 更名为 亲民
- 抗毒性 与耐热性对齐为同一套成长规则;
- 亡灵召唤 改为分支技能成长;默认召唤线移除猪灵;
- 技能轮盘改为叠加层,选技与施法时可移动
- 多系法术视觉表现加强(弹道、光束、引导等)
- 施法成功不再刷屏聊天提示
修复
- 切换天赋/技能时不再卡住或错绑条目
- 橡木水井避免生成在恶地
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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