fastcreepermod-0.2.0.jar
Curse Maven Snippet
What's new
π Changelog β Fast Creeper Mod v1.0.0
β¨ Initial Release Features
- fastRandomCreeper gamerule (default:
true)- Creepers move fast (0.45 speed), have 60 HP, and a short fuse (5 ticks).
- 30% chance to spawn charged by default.
- fastRandomCreeperCharged gamerule
- All creepers spawn charged (π₯ double explosion radius).
- fastRandomCreeperEndCrystal gamerule
- All creepers explode with End Crystal-level power (~radius 6).
- Creeper explosions destroy blocks (using TNT as source type).
π Wave Spawning
- Creepers spawn automatically in waves every 0.5 seconds around players.
- Wave size increases over time for greater chaos.
π Visual & Audio Effects
- Normal mode: Default creeper primed sound + explosion particles.
- Charged mode: Electric spark particles + thunder sound.
- End Crystal mode: End rod particles + crystal-like explosion sound.
π‘ Gameplay Tweaks
- Creepers target nearest survival players and back off if player is in Creative.
- Close proximity triggers instant fuse for surprise attacks.
π Technical Changes
- Used mixin accessor to set creepers as charged via
DataTracker(robust and future-proof). - Compatible with Fabric Loader 1.21.8.
- Fully configurable via
/gamerulecommands.
β Warning:
High spawn rates and powerful explosions can quickly cause massive world destruction β handle with care!
This mod has no additional files

