farmers-future-delight-1.2.4.jar
Curse Maven Snippet
What's new
1.2.4
Added
- Added configurable powder snow mob transformation rules.
- Added configurable powder snow immunity rules.
- Added configurable additional damage rules for mobs inside powder snow.
- Added a configurable list of boots that allow entities to walk on powder snow without getting stuck.
- Added Campfire compatibility for pacifying bee nests and bee hives with lit campfires and braziers.
Fixed
Height, Crashes and Stability
- Fixed crashes caused by negative-height section indexing in Realistic Block Physics and Realistic Physics.
- Fixed crashes caused by mixed fluidlogged states in Fluidlogged API.
- Fixed natural mob spawning below Y=0 when OptiFine is installed.
- Fixed extended-height rendering compatibility with Pintonium and Celeritas.
- Fixed negative-height collision failures when StellarCore and ThaumicForever are installed together.
- Fixed mobs falling through blocks below Y=0.
- Fixed ground mobs incorrectly pathfinding, rounding Y coordinates, or attempting to jump onto invisible blocks below Y=0.
- Fixed Cleanroom, CleanMix and Alfheim loading-order and Mixin compatibility issues.
- Fixed Fluidlogged API compatibility for static-liquid build-height checks.
World Generation
- Fixed dimension-specific biomes from mods such as Twilight Forest appearing in the Caves & Cliffs overworld.
- Fixed Better Mineshafts structures being cut off at Y=0.
- Fixed Deadly World generation, floor features and ore veins in negative-height areas.
- Improved Nether fungi, Nether vegetation and Nether vine generation behavior.
- Improved Lush Caves vine support checks and large dripleaf cross-chunk generation.
- Optimized Nether fungi forest lighting generation.
- Improved compatibility between Nether fungi forest lighting and Alfheim's deferred lighting system.
Deepslate Redstone Ore and Negative-Height Behavior
- Fixed lit deepslate redstone ore not emitting light.
- Lit deepslate redstone ore now emits light level 9.
- Improved deepslate redstone ore lighting, particles, trampling and interaction behavior.
- Fixed mobs attempting to jump toward invisible blocks below Y=0.
Waterlogged Blocks, Shaders and Rendering
- Fixed compatibility between waterlogged blocks, Fluidlogged API, OptiFine shaders and Aqua Acrobatics.
- Fixed water surface and leaf-edge rendering issues on waterlogged large dripleaves.
- Fixed waterlogged block rendering anomalies when viewed from different directions.
- Fixed incorrect powder snow particles after powder snow is destroyed or extinguishes fire.
- Fixed incorrect visible-section calculations when looking down from high elevations in extended-height worlds.
- Fixed the held-item size and orientation of hanging roots.
- Fixed cave vine attachment-face detection.
- Fixed spore blossom particle counts and particle-setting compatibility.
- Fixed candle particle scale, render distance and particle-setting behavior.
Automatic Avoidance and Registration
- Improved automatic avoidance to evaluate blocks and items individually.
- Fixed incomplete avoidance for copper blocks, amethyst items and different oxidation stages of copper blocks.
- Fixed items remaining visible in the Creative inventory after their registrations were avoided.
- Fixed mismatches between avoided item registrations, replacement items and external mod item mappings.
- Fixed generation-time replacement of Farmer's Future Delight blocks with corresponding external mod blocks.
- Fixed stacking behavior for candles, turtle eggs and sea pickles so that additional blocks can be placed by targeting the block below.
Bees
- Improved parsing, display and application of configurable additional bee pollination targets.
- Fixed bee behavior related to Creative and Spectator mode players.
- Improved bee nest and beehive honey-level synchronization and persistence.
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