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Farmer's Delight

A cozy expansion to farming and cooking!

File Details

Farmer's Delight 0.5 - 1.16.5

  • R
  • Oct 15, 2021
  • 2.41 MB
  • 203.0K
  • 1.16.5
  • Forge

File Name

FarmersDelight-1.16.5-0.5.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:farmers-delight-398521:3491509")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

0.5.0

Breaking changes (BACKUP YOUR SAVES!)

Additions

  • Skillet - A portable food-cooking utensil with a powerful swing!
    • Can be placed as a block (shift-use) or operated from your hand, if near a heat source;
      • Being on fire counts as a heat source when handheld!
    • Acts as a heavyweight melee weapon, packing extra knockback, but with very slow swings;
    • 1 second slower than a Smoker by default, but cooks progressively faster when enchanted with Fire Aspect;
    • Cannot interact with Hoppers as of now. This is pending a thinking-over later.
  • New foods:
    • Bacon and Eggs - Plenty of cholesterol for a fresh morning!
  • New drinks:
    • Apple Cider - A warm and simple drink to toughen you up with Absorption for a minute;
    • Melon Juice - Refreshing and healthy! Heals 1 heart instantly;
  • Canvas Rug - A fuzzy, rudimentary floor cover made of Canvas;
  • Canvas Signs - Painterly signs with a dyeable background and a smooth writing surface!
    • The sign is "uncolored" when first crafted, using the natural beige tone of Canvas;
    • Can be crafted with any normal dye to color its background;
    • Text can be dyed as usual by right-clicking the sign with a dye item;
    • Signs with a "dark" background color start off with white text. This can be customized in the config.

Updates

  • All workstations have been optimized for better performance, and now cache the previous recipes when processing;
  • Pie and cake slices had their Speed buff shortened to 30 seconds;
  • Cooking Pot:
    • You now get experience points from cooking!
      • Just like a Furnace, retrieving meals from the output slot will reward you the experience stored so far;
      • Mining the pot will also release all stored experience;
    • The pot can now be heated through heat_conductors, up to 1 block of space:
      • By default, this applies to the metallic Hopper, letting you heat your food AND extract it at the same time!
      • Built-in support for Create's Chutes, and 1.17 Copper Blocks are planned to be tagged as such in the future;
    • You can now hang the pot from a handle!
      • Place the pot from under a block, and it will display a handle;
      • If a handle is shown, the pot won't display a tray at all;
      • You can toggle between tray and handle by sneak-right-clicking the pot.
    • The pot emits a new, custom steam particle when boiling;
    • The boiling sound becomes more "soupy" when the pot is storing a meal;
  • Stove:
    • You can now use Fire Charges to light them;
    • You can now use any item with a "shovel" ToolType to extinguish them;
    • Cookable food can be placed on a Stove that isn't lit;
  • Cutting Board:
    • Cutting recipes can now define a drop chance for each output item!
      • Chance is optional, and outputs are 100% guaranteed by default;
      • Fortune increases chances, if the given tool is enchanted with it. This bonus can be tweaked in the configs;
      • In FD, chances have been given to some flower-cutting and salvaging recipes;
      • Check the GitHub wiki to see how the new syntax works.
    • Updated JEI recipe displays to have dynamic outputs, and to also show drop chances;
    • Carved tools have been mirrored, so as to avoid cutting across the handle gap;
    • New cutting recipes: Wild Crops, Leather Horse Armor
  • Knives:
    • Reduced swing speed slightly;
  • Rice:
    • The old, legacy form of the Rice Crop (tall_rice_crop) has been permanently removed in favor of the new one (rice_upper_crop). See the Breaking Changes for more info;
    • The Rice crop now only gives 1 panicle at a time, and bone meal is a bit less effective. This was done to control its excessive supply a bit more;

Fixes

  • Fix circular texture reference in some model templates, which caused lots of log spam with CTM;
  • Fix most sounds being set to stream when they shouldn't be;
  • Fix mugs rendering incorrectly when in the off-hand;
  • Fix Mushroom Colonies allowing the usage of Bone Meal on some growth stages;
  • Fix ToolIngredient checking a stale list of ingredients, making Tinker's Construct tools always match, even if broken;

Translation Updates

  • (NEW!) ca_ES (thanks, VerdaPegasus!)
  • de_DE (thanks, DaLumma!)
  • fr_FR (thanks, BlackJamesYT!)
  • ko_KR (thanks, qkrehf2!)
  • pl_pl (thanks, jogurciQ!)
  • ru_ru (thanks, Dimagreg!)
  • zh_cn (thanks, WuzgXY-GitHub!)