File Details
Farmer's Delight 0.4 - 1.16.3+
- B
- Mar 24, 2021
- 1.14 MB
- 276.7K
- 1.16.5+2
- Forge
File Name
FarmersDelight-1.16.3-0.4.0.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
0.4.0 - Spring Cleaning
- Shepherd's Pie is now a Feast!
- Mutton can now be cut into Mutton Chops, using a Cutting Board;
- New foods!
- Roasted Mutton Chops - Another use for Beetroot! (and Mutton, I guess);
- Mutton Wrap;
- Cabbage Rolls - Wrap many kinds of leftovers in cabbage for a healthy snack;
- Noodle Soup;
- Cutting Board recipes now make use of a ToolIngredient, freeing the `type` parameter and allowing custom ingredients (thank you, ochotonida!)
- BREAKING CHANGE! Custom axe/pickaxe cutting board recipes will have to be changed to the new format; the old syntax will no longer work!
- Please refer to the source code and wiki for information on the new syntax.
- https://github.com/vectorwing/FarmersDelight/wiki/Cutting-Board-Recipes
- Vanilla soups and stews now stack up to 16, much like meals from this mod! (thank you, bagel!)
- By default, this affects exclusively `SoupItem`'s from vanilla, using a list inside the configs. You can add more items to it, but it only affects `SoupItem` items;
- You can configure to treat the list of items as a deny-list instead, making EVERY `SoupItem` stack to 16, except the ones listed in the config. This affects other mods, so be careful!
- This feature can be disabled entirely in the configs.
- Dog Food and Horse Feed now consult tags for eligible entities to feed:
- `dog_food_users` determines which living entities can be fed Dog Food;
- `horse_feed_users` determines which living entities can be fed Horse Feed;
- If a specified entity can be tamed, it must be tamed to accept the food. Otherwise, it can be fed right away;
- Balancing experiments (ongoing; please give feedback!):
- The Nourished effect has been partially shortened across all meals;
- Knives deal 0.5 less damage, but have a bit less knockback to help users deal more strikes;
- Knives are no longer efficient at mining Leaves and Bales, since that is now the Hoe's job in 1.16;
- Integration with MC Abnormals mods has been moved to their official add-on, Abnormals Delight! Go check it out!
- Pies can now rotate horizontally, much like Feasts;
- Tatami blocks and half-mats can now rotate horizontally, to match the seams of their paired and full-mat counterparts;
- Rich Soil now emits green stars when boosting a plant. Should hopefully not be exaggerated;
- Fixes:
- Rich Soil now respects OnCropsGrow Forge events. This fixes compatibility with Serene Seasons, but there could be more mods benefitting from it;
- World gen code reordered a bit, should hopefully prevent crashes with OpenJ9 (but update OpenJ9 anyway, if you use it);
- Tomatoes are now recognized as a CROP PlantType, to better integrate with modded farmlands (thank you, Foam!);
- Pigs and Hoglins will drop Smoked Ham if they're on fire when killed with a knife (thank you, Foam!);
- Crop blocks should now have proper langs, for WAILA compatibility and similar;
- Fix meals vanishing when using bowls with a full inventory;
- Meals can no longer be shift-clicked inside the meal display;
- Rice Crop should no longer crash upon certain state updates (example: world editing, chunk removal etc);
- Flint Knife is now repaired with Flint instead of Stone, using a custom item tier rather than the Stone tier;
- Horse Feed is no longer consumed on Creative Mode;
- Added translations:
- zh_TW (thank you, Pancakes0228!);
- Updated translations:
- ru_RU (thank you, GrayPix and Alepod!);
- zh_CN (thank you, WuzgXY!);
- es_ES (thank you, FrannDzs!);
- de_DE (thank you, elloellie and Foam!);

