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Farmer's Delight

A cozy expansion to farming and cooking!

File Details

Farmer's Delight 0.4 - 1.16.3+

  • B
  • Mar 24, 2021
  • 1.14 MB
  • 276.7K
  • 1.16.5+2
  • Forge

File Name

FarmersDelight-1.16.3-0.4.0.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:farmers-delight-398521:3249879")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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0.4.0 - Spring Cleaning

- Shepherd's Pie is now a Feast!

- Mutton can now be cut into Mutton Chops, using a Cutting Board;

- New foods!

- Roasted Mutton Chops - Another use for Beetroot! (and Mutton, I guess);

- Mutton Wrap;

- Cabbage Rolls - Wrap many kinds of leftovers in cabbage for a healthy snack;

- Noodle Soup;

- Cutting Board recipes now make use of a ToolIngredient, freeing the `type` parameter and allowing custom ingredients (thank you, ochotonida!)

- BREAKING CHANGE! Custom axe/pickaxe cutting board recipes will have to be changed to the new format; the old syntax will no longer work!

- Please refer to the source code and wiki for information on the new syntax.

- https://github.com/vectorwing/FarmersDelight/wiki/Cutting-Board-Recipes

- Vanilla soups and stews now stack up to 16, much like meals from this mod! (thank you, bagel!)

- By default, this affects exclusively `SoupItem`'s from vanilla, using a list inside the configs. You can add more items to it, but it only affects `SoupItem` items;

- You can configure to treat the list of items as a deny-list instead, making EVERY `SoupItem` stack to 16, except the ones listed in the config. This affects other mods, so be careful!

- This feature can be disabled entirely in the configs.

- Dog Food and Horse Feed now consult tags for eligible entities to feed:

- `dog_food_users` determines which living entities can be fed Dog Food;

- `horse_feed_users` determines which living entities can be fed Horse Feed;

- If a specified entity can be tamed, it must be tamed to accept the food. Otherwise, it can be fed right away;

- Balancing experiments (ongoing; please give feedback!):

- The Nourished effect has been partially shortened across all meals;

- Knives deal 0.5 less damage, but have a bit less knockback to help users deal more strikes;

- Knives are no longer efficient at mining Leaves and Bales, since that is now the Hoe's job in 1.16;

- Integration with MC Abnormals mods has been moved to their official add-on, Abnormals Delight! Go check it out!

- Pies can now rotate horizontally, much like Feasts;

- Tatami blocks and half-mats can now rotate horizontally, to match the seams of their paired and full-mat counterparts;

- Rich Soil now emits green stars when boosting a plant. Should hopefully not be exaggerated;

- Fixes:

- Rich Soil now respects OnCropsGrow Forge events. This fixes compatibility with Serene Seasons, but there could be more mods benefitting from it;

- World gen code reordered a bit, should hopefully prevent crashes with OpenJ9 (but update OpenJ9 anyway, if you use it);

- Tomatoes are now recognized as a CROP PlantType, to better integrate with modded farmlands (thank you, Foam!);

- Pigs and Hoglins will drop Smoked Ham if they're on fire when killed with a knife (thank you, Foam!);

- Crop blocks should now have proper langs, for WAILA compatibility and similar;

- Fix meals vanishing when using bowls with a full inventory;

- Meals can no longer be shift-clicked inside the meal display;

- Rice Crop should no longer crash upon certain state updates (example: world editing, chunk removal etc);

- Flint Knife is now repaired with Flint instead of Stone, using a custom item tier rather than the Stone tier;

- Horse Feed is no longer consumed on Creative Mode;

- Added translations:

- zh_TW (thank you, Pancakes0228!);

- Updated translations:

- ru_RU (thank you, GrayPix and Alepod!);

- zh_CN (thank you, WuzgXY!);

- es_ES (thank you, FrannDzs!);

- de_DE (thank you, elloellie and Foam!);