Farmer's Delight

A cozy expansion to farming and cooking!

File Details

Farmer's Delight 0.3 - 1.16.3+

  • B
  • Jan 18, 2021
  • 1.10 MB
  • 5.6K
  • 1.16.5+2
  • Forge

File Name

FarmersDelight-1.16.3-0.3.0.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:farmers-delight-398521:3172073")
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0.3.0 - A Glorious Feast!

- Added Feasts!

- Feasts are very large meals, made to be placed down as a block and shared with friends, or just to decorate a dinner table!

- Once placed, use a Bowl against it to take a serving. Feasts contain 4 servings by default. It can be mined back if no servings were taken;

- New Feasts:

- Roast Chicken

- Existing meals turned into Feasts:

- Stuffed Pumpkin

- Honey Glazed Ham

- Added blocks:

- Straw Bale

- Bag of Rice

- Storage Crates for vanilla crops: Carrot, Potato and Beetroot

- These specific blocks can be disabled in the configs, in order to prevent recipe overlaps with Quark and Thermal Cultivation;

- Added foods:

- Bacon: The half-portion of a Porkchop!

- Bacon Sandwich;

- Usable in all Porkchop-related recipes;

- Ham: Porkchop's older sibling!

- Slay Pigs or Hoglins with a Knife for a chance of scavenging a Ham piece or two;

- Ham can only be smoked, and it takes a little longer than usual;

- Gives 1 Bone and 2 Porkchops when cut, allowing for a Peaceful source of bones.

- Fruit Salad: Gently fulfilling, but grants Regeneration for a few seconds;

- Melon Popsicle: When eaten, grants a very short burst of Fire Resistance in a pinch;

- Updated the Cutting Board:

- Recipes can now specify a ToolType for axes, pickaxes and shovels instead of imaginary forge tags!

- This should broaden cutting compatibility with every single modded tool under the sun, as far as we tested. (thank you, ConductiveFoam!)

- Updated some meals and foods:

- Steak and Potatoes and Grilled Salmon are now crafted, instead of cooked, since their ingredients are already cooked;

- General hunger/saturation/effect tweaks here and there.

- Updated Knives:

- Knives can now slice a Cake on right-click;

- Knives can now carve pumpkins like Shears;

- Updated Mushroom Colonies:

- They can now be sheared whole at their highest age (5 caps), and planted back in any surface a Mushroom can be planted in;

- They only grow more caps if planted in Rich Soil under sufficient darkness;

- Shears can now clip colonies one cap at a time, allowing for decorative uses of middle stages;

- Updated Organic Compost and Rich Soil:

- Brand new improved textures for both blocks!

- Compost should now be more distinguishable from Rich Soil at later stages;

- Rich Soil has a new look, more earthy and less slimy.

- Rich Soil now checks the tag `farmersdelight:unaffected_by_rich_soil` for blocks that shouldn't receive growth boosts;

- Both blocks can now sustain Mushrooms at any light level;

- Organic Compost now checks every adjacent block for activation, encouraging clumping;

- JEI integration explaining how Decomposition works (thank you, ConductiveFoam!)

- Update Wild Crops:

- They can once again be bone-mealed to obtain more wild crops;

- When bone meal is used, they proliferate in a small area, up to 10 units, similar to Mushrooms;

- Wild Rice duplicates as an item drop, similar to Tall Flowers;

- Fixes:

- Recipe types no longer registered twice on load;

- Common setup for dispenser behaviors and compostables is properly enqueued to avoid race conditions;

- Wild Crops will now respect world-gen configs again;

- Rich Soil can now receive bamboo and grow saplings again (thank you, Jozufozu!)

- Minor graphics improvements;

- Minor data improvements.