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FarmerFranks_robotics

Build, upgrade and link little robots to automate your farms, tree farms, animal pens and mob farms. Powered by FE energy.
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farmerfranks_robotics-26.1.2-0.27.0-beta.jar

File namefarmerfranks_robotics-26.1.2-0.27.0-beta.jar
Uploaded
Nov 9, 2026
Downloads
8
Size
937.8 KB
Mod Loaders
NeoForge
File ID
9530144
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:farmerfranks-robotics-1766325:9530144"

Learn more about Curse Maven

What's new

FarmerFrank's Robotics 0.27.0-beta

New

  • New machine: the Mixing Vat. It mixes a fluid from its tank with items into something new, using energy: milk and a honeycomb make a slime ball, a bucket of honey makes a Honey Block, and lava and a slime ball make Magma Cream. A Milker, a Beekeeper or a Fluid Porter can fill it, and hoppers and robots bring the items. It says what it is making, and hovering the arrow lists every recipe. The recipes are data, so datapacks can add more, and JEI shows them.
  • New robot: the Milker. It milks the grown-up cows and goats in its area, a bucket from each, and takes the milk to a tank. Each animal rests for 5 minutes before it is milked again. The milk is in the c:milk tag, and milk buckets now pour into a Glass Tank too.
  • New robot: the Beekeeper. It goes round the beehives and bee nests in its area, even up in the trees, takes the honeycomb from the full ones with its shears and brings it to a chest. It calms the bees with its smoker first, a can with bellows that it pumps while the smoke streams over the hive, so they never get angry, with or without a campfire. Its chip is made with a honeycomb.
  • Honey Upgrade for the Beekeeper: it taps the honey from full hives instead of cutting out the comb, 250 mB a hive, and takes it as liquid honey to a tank. The honey is in the c:honey tag, so tanks and machines from other mods take it. The Robot Panel shows the honey a Beekeeper carries, and the milk a Milker carries, as a bar.
  • Right-click a Glass Tank of honey with a glass bottle to fill it with honey, or with a honey bottle to pour it in.
  • More than one crop in one field: give a Planter a Whitelist Filter with two or more kinds of seeds, such as wheat seeds, carrots and potatoes, and it cuts its area into belts, one for each kind in the filter's order, running along the long side of the area. Once harvested, each belt is sown with the same kind again, so the field keeps its look. If a kind runs out in the chest, its belt is left empty until more comes, and the Planter says Pickup chest is empty while it waits.
  • A Planter with a Capacity Upgrade and belts takes a stack of each kind of seeds at once, up to four, and goes from belt to belt without going back to the chest in between.
  • Make a robot advanced without building it again: the Robot Workshop has a frame slot next to the robot. Put an Advanced Worker Frame there (or an Advanced Battle Frame, for a Killerbot or ArcBot), and the robot moves onto it, keeping its charge, links, modules, name and settings. Its old Robot Frame comes out. A Robot Frame there makes it a plain robot again, once its second and third upgrades are out.

Changed

  • The Breeder says why it is waiting, in its Robot Panel and the Inspector: the animals can breed again in a few minutes, one needs a partner, the young are growing up, there is no food for them in the chest, or there are enough. It also counts each kind against how many it breeds up to, such as Cow 12/16, Pig 16/16.
  • Glass Tank panel: right-click a Glass Tank with an empty hand to open its panel, with what is in it and a side setup like the battery's: fluid in, out, both, or neither on each side, shown as you see them from where you stand. Looking at a tank shows what is in it above the hotbar, as right-clicking did before.
  • Glass Tanks next to each other work as one big tank, while the sides between them let fluid both in and out, as they do to start with. Fluid runs down into a tank below and levels out with the tanks beside it, so you can put more side by side, or stack them, for more room. Different fluids never mix. A side set to only put fluid out passes it all on, into the next tank, a Mixing Vat or a pipe.
  • The Sides panel of the machines is folded away behind an I/O tab on the machine's right edge, so the screens take less room. It stays open or shut for every machine until you close the game.
  • The Breeder has a food pocket: it carries up to four kinds of food at once, a stack of each, so in a pen with cows, pigs and chickens it fetches wheat, carrots and seeds in one trip and feeds them all in one round, instead of going back to the chest to swap food. Food no animal wants just now goes back to the chest, even a full one: it takes the new food out first to make room. If it still can't, it says Pickup chest is full.
  • A Miner with a Jetpack Upgrade now puts in its ladder as it digs too, like one without, so you and other robots can climb down into its pit. It still flies up and down itself.

Fixed

  • Robots at a chest, battery or tank stand on the floor in front of the side they use, instead of climbing up onto the blocks round it. A Power Porter next to a row of machines no longer ends up on top of them.
  • A Power Porter or Fluid Porter that can't go on now says so about its battery or tank, such as Delivery battery is full, instead of calling it a chest.
  • The Milker chip had the same recipe as the Fluid Porter chip, so only one of them could be crafted. It is now made with a milk bucket in the middle (the bucket is given back). In the same way the Wool-E chip clashed with the Harvester chip, and is now made with wool in the middle instead of shears.

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