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Farland Chronicles

RPG style mod with multiplayer compatibility

File Details

Farland Chronicles 0.21-forge-1.20.1

  • R
  • Aug 29, 2025
  • 12.64 MB
  • 117
  • 1.20.1
  • Forge

File Name

Farland Chronicles 0.21-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:farland-chronicles-684996:6942723")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog 0.21

 

BUGFIX - Fixed vital strike potion effect repeatedly applying attacks until the game crashes (woops)

BUGFIX - fixed shadow strike, thunder touch and gale strike not applying their potion level damage modifiers correctly


BUGFIX fixed spear texture not applying on iron spears


Adjusted Ballrynn's tracking to more accurately target the player with his slam special


Aashni will now turn to face the nearest player when he initiates his charge special


Added guaranteed 1 netherite ingot drop to forge golem drop table
added netherite ingot drop alongside totem of undying from the forge golem (equal to the number of totems dropped. i.e. 1-2)
(these changes should help to alleviate the pain/annoyance of going dry on netherite drops from the forge golem)


updated dagger lore to reflect the changes to dagger counter damage (now increased by melee bonus damage stat, since last patch)

Dagger Attack damage increased by 1 at all tiers


- Removed 0.20 from availability due to game breaking bug (0.20 changelog below)

 

 

0.20 Changelog

 

Added indicator to predicted landing point of ballrynn's "fall to me" special

Increased time between rise and fall of slam to allow reaction to the predicted location

Slam targeting updated to aim towards the nearest player

 

BUGFIX Fixed Vital Strike potion effect not applying its bonus damage correctly

BUGFIX Fixed AoE damage Destroying items

BUGFIX classes are now applied infinitely rather than for "a very long time"


Increased default armour type value of mobs to 7 (moderately armoured)


Lowered Attack Speed of diamond and netherite battleaxes to 1

Lowered wood battleaxe damage to 8.5

Lowered Stone battleaxe damage to 9.5

Lowered Iron battleaxe damage to 10

Lowered Diamond Battleaxe damage to 11.5

Lowered Netherite battleaxe damage to 12.5


Dagger counter attacks now deal increased damage based on Melee Bonus Damage stat

Tiger meat is now correctly placed into creative menus


Blacksmiths gem stack size increased 8 -> 16
Blacksmiths gem armour repair increased 16 durability -> 24 durability


selling lizardman skins to Clerics changed
Novice level (3 skins for 1 emerald) buffed to have max 32 trades
Added journeymen trade (2 skins for 1 emerald) 24 max trades
Added master trade (1 skin for 1 emerald) 24 max trades

Added selling poison sacks to clerics at apprentice level (1 sack for 2 emeralds) max trades 8

Added buying sweets from clerics at expert level (3 emeralds for 1 sweet) max trades 8


Added brigandine to armourers - in the same slots that chainmail is available, at a higher cost


Added basic iron weapons to weaponsmiths