File Details
Farland Chronicles 0.21-forge-1.20.1
- R
- Aug 29, 2025
- 12.64 MB
- 117
- 1.20.1
- Forge
File Name
Farland Chronicles 0.21-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog 0.21
BUGFIX - Fixed vital strike potion effect repeatedly applying attacks until the game crashes (woops)
BUGFIX - fixed shadow strike, thunder touch and gale strike not applying their potion level damage modifiers correctly
BUGFIX fixed spear texture not applying on iron spears
Adjusted Ballrynn's tracking to more accurately target the player with his slam special
Aashni will now turn to face the nearest player when he initiates his charge special
Added guaranteed 1 netherite ingot drop to forge golem drop table
added netherite ingot drop alongside totem of undying from the forge golem (equal to the number of totems dropped. i.e. 1-2)
(these changes should help to alleviate the pain/annoyance of going dry on netherite drops from the forge golem)
updated dagger lore to reflect the changes to dagger counter damage (now increased by melee bonus damage stat, since last patch)
Dagger Attack damage increased by 1 at all tiers
- Removed 0.20 from availability due to game breaking bug (0.20 changelog below)
0.20 Changelog
Added indicator to predicted landing point of ballrynn's "fall to me" special
Increased time between rise and fall of slam to allow reaction to the predicted location
Slam targeting updated to aim towards the nearest player
BUGFIX Fixed Vital Strike potion effect not applying its bonus damage correctly
BUGFIX Fixed AoE damage Destroying items
BUGFIX classes are now applied infinitely rather than for "a very long time"
Increased default armour type value of mobs to 7 (moderately armoured)
Lowered Attack Speed of diamond and netherite battleaxes to 1
Lowered wood battleaxe damage to 8.5
Lowered Stone battleaxe damage to 9.5
Lowered Iron battleaxe damage to 10
Lowered Diamond Battleaxe damage to 11.5
Lowered Netherite battleaxe damage to 12.5
Dagger counter attacks now deal increased damage based on Melee Bonus Damage stat
Tiger meat is now correctly placed into creative menus
Blacksmiths gem stack size increased 8 -> 16
Blacksmiths gem armour repair increased 16 durability -> 24 durability
selling lizardman skins to Clerics changed
Novice level (3 skins for 1 emerald) buffed to have max 32 trades
Added journeymen trade (2 skins for 1 emerald) 24 max trades
Added master trade (1 skin for 1 emerald) 24 max trades
Added selling poison sacks to clerics at apprentice level (1 sack for 2 emeralds) max trades 8
Added buying sweets from clerics at expert level (3 emeralds for 1 sweet) max trades 8
Added brigandine to armourers - in the same slots that chainmail is available, at a higher cost
Added basic iron weapons to weaponsmiths

