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Farland Chronicles

RPG style mod with multiplayer compatibility

File Details

Farland Chronicles 0.18-forge-1.20.1

  • B
  • Jun 27, 2025
  • 12.24 MB
  • 30
  • 1.20.1
  • Forge

File Name

Farland Chronicles 0.18-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:farland-chronicles-684996:6699767")
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0.18 Changelog

Small fix update


Bug Fix - On Hit effects can no longer cause other on hit effects occur (chance based on hit effects rolled off each other, defender value stacking occurred twice when an on hit effect occurred)

 

Defenders now correctly detect the highest damage on hit effect and apply its stacking formula to this damage

Defenders damage now stacks on top of highest damage on hit effect (in some rare cases where physical damage is highly resisted a magic damage on hit effect may still deal more damage than the defender)

 

Defender Stacking Formula changed

dealing damage while holding a defender in the off-hand stacks a hidden value based on how much damage the attack does (pre mitigation); when this value exceeds another hidden value based on the armour of the target, deal an amount of bonus damage

[D] = Stacking value from attacks
[A] = static value from armour

Attacks with Iron Defender increases [D] by 30 + (15 x damage) + (15 x {level of precision enchantment}).    when [D] exceeds 450 + 60 x armour level deal, 3 bonus damage

Attacks with Diamond Defender increases [D] by 30 + (16 x damage) + (15 x {level of precision enchantment}).    when [D] exceeds 430 + 60 x armour level, deal 4 bonus damage

This is overall a nerf, with more impact on the higher damage end (especially vs high armour targets) and little impact on the lower damage end

 


Beast Fury Armour can now only have up to protection 3 - applying protection 4 will result in you losing the enchant and whatever was used to enchant it

Beast Fury Armour now has a lore line telling you it cannot be enchanted with protection beyond 3