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Farland Chronicles

RPG style mod with multiplayer compatibility

File Details

Farland Chronicles V0.17-forge-1.20.1.jar

  • B
  • Jun 22, 2025
  • 12.23 MB
  • 15
  • 1.20.1
  • Forge

File Name

fc-0.17-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:farland-chronicles-684996:6684015")
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0.17 changelog

Big update this time! Working on making boss fights more interactive and a couple system changes to make things like spells and such work smoother


Aashni charge updated to hit non player entities (added for later functionality with gamemodes to make lore accurate boss rivals fight each other)
Aashni Charge can now be blocked using a mod shield

Damage from non direct sources is now correctly attributed to players 

Nature Spirit knock up ability now goes on cooldown if the nature spirit is stunned while its ability is ready

Nature Spirit Slime ball ability delay between indicator and resolve increased from 1s to 2.5s
(these 2 changes are intended to make the nature spirit fight feel less unfair and give you more options to react/deal with their abilities)

Ballrynn's "fall to me" special can now be blocked using a mod shield

 


Wizard Spell selection no longer reset on death

Wizard Class mana regen doubled while out of combat

Added message to wizard class attempting to cast spells without spellcasting focus

spell focuses now work on off hand but do not provide arcane channelling

arcane channelling now allows spellcasting in place of a spell focus

increase feather fall base duration increased to 6s and magic power scaling increased to [0.1 x magic power]s

Fixed Wizard Robes messing with visuals of potion effects in inventory

(hopefully) fixed icicles crashing game when caster dies before the icicle drops

Fixed icicle entities spawning naturally (whoops)


Fixed: Living rocks now correctly spawn naturally and cant spawn in close proximity to a boss

Increased the range around bosses that mod mobs are prevented from spawning

Added some mod recipes to recipe book on spawn

Axe's can now have the cleave enchantment


Added Variable tool tips to a few mod items (weapons, shields, wizard robes) that change with enchantments to better inform players


AoE and Indirect targeted damage now correctly assigned to the entity of origin 


Fixed Fire Resistance potion not reducing magic fire damage


Reduced Lesser Lich ranged spell fire rate (1 shot per 18 ticks > 1 shot per 30 ticks)


added recipe book for brewing recipes (JEI doesn't seem to work for the brewing recipes) (in future will add for smithing recipes)


Fixed Tieflings doing voice lines to themselves, now correctly only do voice lines in the presence of other tieflings

Added Focus Band - a head armour piece with no defensive stats, increases melee bonus damage by 2 and rerolls weapon random chance effects (excluding mace stun) at half base chance if they fail (runeblade, cleave, puncture, gluttony, thunder bringer battleaxe passive) (melee bonus damage increases the damage of bonus damage effects like rune blade, cleave, thunder touch, and vital strike etc.)

Added Beast Fury Set - Armour set with low armour/toughness, gives 1 melee bonus damage per piece and an extra 1 for the full set. Full set also grants strength 1 (balance testing in progress, if too strong it will receive a limit on protection enchant)

Added Tigers - !Will be tameable in the future! - drops tiger pelts for the beast fury set. Spawns in savannas, jungles, and mangrove swamps
Added Raw and Cooked Tiger Meat - Raw: Hunger - 3, Saturation - 1.2    Cooked: Hunger - 8, Saturation - 10


Future Changes in progress

Adding a falling icicle spell that targets above the head 6 times in sequence

Adding Blaze Cannon spell (ballrynns ball special, only in 1 direction)


adding Wizard class on Stats Page

Adding an indicator for predicted land site of ballrynns slam special