promotional bannermobile promotional banner

Farland Chronicles

RPG style mod with multiplayer compatibility

File Details

Farland Chronicles 0.16-forge-1.20.1.jar

  • B
  • Feb 2, 2025
  • 11.73 MB
  • 102
  • 1.20.1
  • Forge

File Name

Farland Chronicles 0.16-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:farland-chronicles-684996:6148585")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

0.16 change log

Fixed Custom Mob Spawning

Fixed Hunter/Ranger healing portion of ability 1 not checking for cd before applying

Lesser Lich world skeleton death counter no longer goes up when skeletons die within 128 blocks of a lesser lich

Added Spell Targeting System + indicator (known visual bug with indicator when looking at target through an ineligible entity, spells still function properly though) -Red indicator requires a target for spell to resolve -Blue indicator will always resolve at indicator if sufficient mana -Yellow indicator will resolve at target if found or on self if no target found

Added Mana functionality

Preacher and Druid spells adjusted to use new targeting system and mana

Wizard Class Beta Added Customisable spell loadout with 4 slots each with unique spells to choose from (sounds and particles are not fully finished, balance may be off)

Added Attributes that effect spells: -Magic Power increases potency and length of spells -Arcane Haste reduces cooldown of spells -Mana Regen increases mana regeneration rate -Max Mana increases maximum mana

Added mana potions and brewing items/ingredients

Added Mage Cloth and Mage Robes that provide the wizard with the previously mentioned attributes

Added enchants for mage robes that further enchance these attributes Arcane Power Max level III - increases magic power stat Arcane Haste Max level III - increases arcane haste stat Arcane Rejuvenation Max level V - increases maga regen stat Arcane Potential Max level V - increases max mana stat

Arcane Channelling Potion effect - Gives 2 magic power, 1 arcane haste and 20 max mana per level

Added 2 new staves + functionality to existing staves as spell focusses Emerald staff - Arcane Channelling I Enhanced Emerald Staff and Wand of Thunder - Arcane Channelling II Wand of Blaze - Arcane Channelling III Wand of Storms - Arcane Channelling IV

Damage Resistances adjusted to accommodate negative values (increases damage of that type)

Melee Bonus Damage attribute added - increases the damage of any on hit melee effect (e.g. iron forge rapier bonus damage strike, defender bonus damage, thunder touch potion effect etc)

Vital Strike potion effect adjusted to give melee bonus damage increase for 1 attack

Stat Page GUI with class ability descriptions and item pages

Full enchantment pages and wizard related stuff is NYI

Known Issues/Bugs: Spell target indicator visual bug, Bull Hide Quiver not auto refilling in inventory