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Farland Chronicles

RPG style mod with multiplayer compatibility
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Farland Chronicles 1.18.2 V0.13

File nameFarland Chronicles 1.18.2 V0.13.jar
Uploader
kakrethkakreth
Uploaded
Jan 10, 2024
Downloads
43
Size
8.4 MB
Mod Loaders
Forge
File ID
5021336
Type
B
Beta
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:farland-chronicles-684996:5021336")

Learn more about Curse Maven

What's new

Rogue attack damage now scales to 7
Rogue Vital Strike CD now scales with level 14s - 4s

 

 

Thief Attack Damage now scales to 5

 

 

Preacher Health now scales to 28

Preacher/Druid Ability 1 now self heals 1 heart also

 

 

Ranger arrow damage up by 1 point at all ranks

 

 

Bull Hide Bracer Arrow damage base up by 1
Meteor Bracer Arrow damage base up by 2

 

 

Dagger counter now has 1s cooldown (subject to change)
Warped Counter damage Flattened and lowered on higher tier daggers

 

 

Blacksmiths gems now recover 16 durability instead of 12

 

 

Rapier Vital Strike now stacks on top of the Vital strike potion effect

 

 

Andrias Added
See how to fight goes here:

 

 

Endurance Runestone Cooldown increased to 10mins

 

 

Thunder Bringer Battle Axe active ability moved to weapon actives key bind

 

 

removed the debug message for damage dealt to shield

 

 

Added Wand of Storms

 

 

Added Message to Wand of blaze that tells you you need blaze powder when you dont have blaze powder

 

 

Added Insulator Gem

 

 

Particles and sound added to differentiate ereb specials

 

 

Combat Tag Increased to 12s

 

 

Boss Achievements Beta Added (some of these need multiplayer testing, all work in single player currently)

 

 

Some non boss achievements added too

 

 

added the /kc command to check kill count for kill count achievements (kc wont be the same as vanilla statistics as multiple players can get kill credit for boss fights)

 

 

rewards for achievements

 

 

A couple boss Anti-Cheese mechanics

 

 

Added sound to sweets

 

 

Ground Work for aggro manipulation past just resetting aggro added, this will be fully implemented in a later version

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