
A completely seamless terrain built to feel small scale, as a sandbox game should be.
A zone system, which is used to organize the dozens of handcrafted custom biomes.
A set of over two-hundred tree models, all growable throughout their respective zones.
A system of interlocking dungeon pieces forming some of the best dungeons ever seen.
A multiverse featuring some more extreme terrains, which could not fit in the overworld.
Important, please read installation instructions before installing
Far From Home 6 Overworld Screenshots
Far From Home Multiverse Screenshots
The first dimension, The Abstract, is reachable through a simple cobblestone portal. Includes an abstract version of every over-world biome. This dimension has lots of land bridges, naturally forming caverns, floating islands, etc.. You cannot re-spawn here.
The second dimension, The Frost, is a barren arctic, reachable through a chiseled stone brick portal. This dimension has the same movement factor of the nether, but currently no other special mechanics. You cannot re-spawn here.
The third dimension, The Great Below, is our take on a mining dimension, reachable through a netherrack portal. Here you will find a mix of giant caves and caverns, an increased ore frequency, and mobs practically everywhere. You cannot re-spawn here.
The fourth dimension, The Umbran Deadlands, is accessed through an andesite portal. This is a work in progress and currently only serves as a home for the umbran trees. You cannot re-spawn here.
Far From Home Dungeons Screenshots
------> https://www.patreon.com/FarFromHomeMC <------
Simply drag and drop all required mods and FFH into your mods folder
https://minecraft.curseforge.com/projects/open-terrain-generator
https://minecraft.curseforge.com/projects/biomes-o-plenty
To get screenshots like mine use seus renewed with Atmospheric Density set to 0.5, Tonemapping Curve set to 6.0, Saturation set to 1.5, and Image sharpness set to 1.0
To Use On a Server
Set level-name to "Far From Home 6"
Set level-type to "OTG"
For Modpacks
Note the line for setting dimension id in the World Settings menu for each non-home dimension, after selecting the Far From Home 6 preset in world creation. If you experience a crash due to dimension id allocation, simply change these numbers to something that would be unused, like 105 and 106.
If you need to hardcode the dimension id changes into world creation from the start, I recommend following the example in "FTB University". They use a "ModpackDefault.yaml" file which is inside a OpenTerrainGenerator folder inside the config folder.
Video Showcases/Tutorials
AsianHalfSquat top ten countdown - https://www.youtube.com/watch?v=33PpduLhSTA&t=1s
Contributors
- Zedd - tree builder, dungeon architect, asset builder
- Mchetvorkata - tree builder, logo designer, all around very helpful
Springstof - https://www.planetminecraft.com/project/template-custom-trees-download/
Known/Recommended Compatible Mods
Worley's Caves
Mo Creatures
Botania (Initially the flowers will spawn at an absurd frequency. In order to fix this set "I:worldgen.flower.density=1", "I:worldgen.flower.patchChance=3000", "I:worldgen.flower.patchSize=2", "I:worldgen.flower.quantity=1", and "I:worldgen.mushroom.quantity=1" inside the config. Editing the config text file did not work for me personally, however it worked perfectly when I used the in-game config menu inside the in-game mods menu)
Rougelike Dungeons
Quark
Recurrent Complex (you might have to disable the trees by setting "S:baseWeight_tree=0.0" inside the recurrent complex config)
The Betweenlands
Ferdinand's Flowers
Astral Sorcery
Exotic Birds
Just a Few Fish
Thaumcraft
Thermal Expansion
Underground Biomes
Tinkers Construct
Thank you and I hope you enjoy!
Is this compatible with Better Caves and Better Mineshafts?
what mobs does this mod add?
Um, for some reason the chiseled quartz portal won't work for me. All of the other portals light, but when I try to go to the Great Below the portal wont light. Please help.
In reply to waryniklas:
sorry, that one is netherrack instead now
In reply to incognietis:
Thanks for the help!
Is this going to be in 1.16? It looks really awesome and i want to play it, but if not no problem!
In reply to spongebob186:
ya it might take some time. Team OTG wanted to release one more final 1.12 version to up the quality of OTG itself (V9). The are now focused on updating to 1.16 and as soon as they do, FFH will be updated soon after. OTG is a very complex mod, and has been worked on for many years. Please be patient, I am just as excited as you to see FFH update for many years to come.
A highly underrated mod.
In reply to justarandomusernam:
Building this mod has been quite the puzzle and rollercoaster. We still have a lot left to do however, and there is still room for major improvements which will still greatly improve the end quality of the mod.
ok i have two dumb questions.
1: if i don't select the option to use the far from home terrain gen can you access the multiverse?
2: is there a way to have the far from home world as a separate dimension?
Dynamic Trees compat.
Im running into a problem.
Running FFH and its prerequisites along with Jurassicraft causes Vanilla Fix to detect a problem. I can play the game without Vfix but it will eventually crash. Why is this?
Supposedly other people have problems with mods rhat effect Dimension 2, but i cant find a way to fix this if its even the problem.
I talked to the JC team but nothing yet. Though it hasn't been that long
In reply to tapjap:
I do pledge 10$ for Jurassicraft per month. I know a specific patch isn't just going to pop up easily. Would a patch be made with support? I'll still support obviously, i like this mod. But it would be nice to be able to have both
In reply to tapjap:
Is jurassicraft just a dimension mod? Then you could try disabling otg dimensions :/ ...I'm sure you've already poked around the jurassicraft configs to see if you could simply change the dimension id.
Tbh im not entirely sure how minecraft allocates dimension ids, ill ask team OTG to see if they know anything as the dimension id allocation is a common problem.
In reply to incognietis:
It spawns prehistoric stuff in world with the option to spawn wild dinosaurs, but the point is to excavate and clone. Honestly im not sure why theres an alt dimension for D2 since theres nothing about it in the files or the mod page. I couldnt find anything poking around in the configs, yet. Ill see what i can do today. Thanks for the help!
I have a modpack that is for 1.16.3 with about 30 mods, and I would really love to add this mod to it. Will you ever update this mod to 1.16.3? It would be AMAZING if you could, thank you!
In reply to LightNoodleDinner101:
Otg v9 is the last version of otg for 1.12, as far as I know they are currently working on 1.16 and as soon as they finish far from home will be 1.16
I was really sad to see that Dynamic Trees does not function even with the BOP patch. I assumed it didnt wasn't super surprising. Hopefully a patch can be made one day! I love BoP and Dynamic trees all in one, but ill wait patiently
In reply to tapjap:
I find that dynamic trees is a huge upgrade to vanilla trees, but a downgrade to a potentially infinite number of custom trees. As far from home grows we'll eventually have over a thousand tree models, dozens of each type, which I think is far better than the same, slightly different, tree models across biomes.
In reply to incognietis:
Youre absolutely right, looking at at alot of custom trees from Far from Home, making them a blending model wouldnt work well.
However...i really do find Biomes O Plentys Redwoods very satisfying to cut down abd watch them fall.
Alot of smaller trees look much better, especially in Pams harvest craft this doesn't effect.
But yeah, massively giant trees don't make sense to go down that way. I find it works better with closer-to-vanilla scale trees
However again...BOP feels rather stale and doesn't always spawn in stunning ways, jutting geography, floating chunks of land ect. I only looked around for about 1 hour. Do you have a Biome ID list and teleport command? Id love to take the fast route for a quicker look