farandwide-1.3.0.jar
Curse Maven Snippet
What's new
Highlights
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- The Minecart Release! Support for Minecarts and Chest Minecarts added. TIP: A handy way to use minecarts is to build a tunnel underneath your main storage area with rails leading to a Cargo Load Waypoint, and use that to fulfill Orders.
- Added the Round-Trip Route type
Full changelog
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- Added: Added support for minecarts! You knew it had to happen eventually. I resisted doing this because Minecraft already has some built-in support for automating minecarts and I didn't want to subvert or undermine that. But I really wanted minecarts to participate in Far And Wide's logistics, and that impulse won.
- Added: Added the Round-Trip Route type. It does just what the name implies: Vehicles on ths Route travel to the highest-numbered Waypoint, then return to Waypoint 1, then stop. This Route type is particularly useful for Vehicles dedicated to Order delivery, as they will always be available at the start of the Route when idle.
- Changed: "Order Sources" are now known as "Source Inventories".
- Changed: The "Orders" screen is now known as "Manage Orders".
- Changed: The player no longer needs to be riding a Vehicle to assign it a Route or activate it -- the player can now also issue those commands to Vehicles they are looking at. This was necessary because you can't mount chest minecarts, but it's an overdue change for other kinds of Vehicles too.
- Changed: Orders are now supported for One-way Routes. When an Order is placed on a One-Way Route, all cargo-capable Vehicles on that Route are immediately activated, and it effectively becomes a Reverse Route until all outstanding Orders on it are completed. The same behavior applies to the new Round-Trip Route type.
- Changed: The "Station radius", which determines how far a Station can be from its linked Waypoint, is now independent of the Waypoint's "arrival radius", which determines how close a Vehicle has to get to the Waypoint to decide it has reached it. The "Station radius" is now fixed at 8 blocks, and the arrival radius remains configurable in the Edit Waypoint screen.
- Changed: Items are now transferred in small "batches" at Cargo Waypoints, rather than a whole stack a time, with a small pause between each batch. For starters, batch size is 4 items and the delay time is 0.25 seconds.
- Changed: Added a brief "dwell time" at Cargo Waypoints, and also between the stop and restart of a Reverse Route (so there's a double wait if the Waypoint is both). For the feature's premiere, the dwell time is set to 2 seconds; that may be adjusted in the future. The HUD shows a special icon ("zz's") while the Vehicle is in dwell mode so the user knows the Vehicle isn't just ignoring their commands.
- Changed: Waypoints are now placed exactly in the horizonal (x-z) center of their block. Waypoints placed prior to this change are unaffected.
- Fixed: The backgrounds on many of the mod's screens were missing the semi-opaque dark background added for readability to most screens. The screens are now all shaded consistently.
- Fixed: Multileg Routes previously required the Unload Station of one leg to be configured to use the same block face (e.g., east, top) as the Load Station of the next leg. It now only requires the block to be the same, not the face.
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