FantasyWeapons

Discover rare legendary items with custom design and gameplay. Available in Chinese and English.

File Details

fantasy-weapons-1.20.1-1.6.3.jar

  • R
  • Oct 12, 2025
  • 32.12 MB
  • 117
  • 1.20.1
  • Forge

File Name

fantasy-weapons-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fantasyweapons-1224935:7100531")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

V1.6.3
功能新增
-應劫新戰鬥系統[BETA]:
重做了「應劫」的左鍵普通攻擊,現在它擁有獨特的四連招,由兩次的「直刺」和兩次範圍的「橫掃」組成

-「登神」果位專屬神環 [預覽版 1/4]: 現在,玩家在「神化」飛行時,背後的神環樣式,將根據其獨一無二的「果位」(首次獲得的登神部件)而變化。
目前已實裝【天父】的專屬神環,其餘果位將陸續更新(我請的畫師一直拖)。

-Ochokochi」戰鬥介面最佳化: 為「戰爭踐踏」技能添加了更詳細的HUD訊息,讓玩家能更直觀地了解當前的DOT狀態與減傷累積。

平衡性調整
[削弱]遺世星光 -星隕之盾:提供的常駐抗性效果等級從 II 下調至 I。
DEV:星光套的定位是前中期的終局套裝,原有的抗性II使其過於強大,本次調整旨在讓其強度曲線更平滑

[重做]Ochokochi
-技能冷卻提升至13>>20 -戰爭踐踏:新增持續四秒的第二階段,總技能時間延長至十秒,第二階段衝擊波傷害為1+5%當前生命值

[削弱]新王
-忠衛:精英衛隊的「大跳」技能範圍傷害從 5點 下調至 2點。
DEV:隨著忠衛AI的智能化,其核心定位已轉向“控制”與“保護”,而非輸出。

[增强]空元行者
 -行通幽:現在,在「行至空元」(主動虛化)狀態下,玩家的移動速度將額外提升66%。
DEV:這旨在提升其作為戰術穿梭和快速偵察工具的靈活性。

[调整]應劫
-短按投擲的內建冷卻從 0.1秒 提升至 0.3秒。
-後續兩發投射物的生成間隔,從 0.2秒/0.4秒 調整為 0.15秒/0.3秒。
DEV:我正在為連射的手感和在高負載伺服器下的表現,尋找最佳的平衡點

BUG修復
修正了「Ochokochi」的「狂怒」效果,未能正確地為DOT提供減傷的BUG。


-------------------------------

=== New Features  ===

- New Combat System for "應劫" (Ying Jie) [BETA]
  - Reworked the basic left-click attack for "Ying Jie." It now features a unique 4-hit combo, consisting of two "Thrusts" and two wide "Sweeps."

- "Ascension" Godhood Auras [Preview 1/4]:
  - When flying in Godform, the style of the celestial aura on your back will now change based on your unique "Godhood Title" (determined by the first Ascension piece you obtained).
  - The exclusive aura for the **[Sky-Father]** has been implemented. Other titles will be updated progressively (my artist keeps procrastinating).

- "Ochokochi" Combat UI Optimization:
  - Added a more detailed HUD for the "War Stomp" ability, allowing players to intuitively track their current DOT status and accumulated damage reduction.

=== Balancing Adjustments ===

[Nerf] The Starlight Set
- Starfall Shield: The permanent Resistance effect has been reduced from Level II to Level I.
  - DEV NOTE: The Starlight Set is positioned as an early-to-mid endgame set. The original Resistance II made it too powerful. This adjustment aims to create a smoother power curve.

[Rework] Ochokochi
- Ability Cooldown: Increased from 13s to 20s.
- War Stomp: Added a 4-second second phase, extending the total ability duration to 10 seconds. The shockwave damage during this phase is 1 + 5% of current health.

[Nerf] The King's Set
- Loyal Guard: The AoE damage from the elite guard's "Leap" ability has been reduced from 5 to 2.
  - DEV NOTE: As the Loyal Guard AI becomes more intelligent, its core role is shifting towards "control" and "protection" rather than raw damage output.

[Buff] Void Walker
- Phasing Through: While in the "Phasing" state (active ability), the player's movement speed is now increased by an additional 66%.
  - DEV NOTE: This is intended to enhance its flexibility as a tool for tactical repositioning and rapid scouting.

[Tuning] "應劫" (Ying Jie)
- The internal cooldown for short-press throws has been increased from 0.1s to 0.3s.
- The firing interval for the subsequent two projectiles has been adjusted from 0.2s/0.4s to 0.15s/0.3s.
  - DEV NOTE: I'm currently searching for the sweet spot between a satisfying rapid-fire feel and stable performance on high-load servers.

=== Bug Fixes ===
- Fixed a critical bug where Ochokochi's "Frenzy" effect was not correctly applying damage reduction to the DOT.