File Details
fantasy-weapons-1.20.1-1.6.2.jar
- R
- Sep 30, 2025
- 32.34 MB
- 94
- 1.20.1
- Forge
File Name
fantasy-weapons-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
V1.6.2
``功能新增``
極限模式增強V2[BETA]
新增世界難度,引入惡意機制,每當玩家完成一次終局套裝的蒐集時,所有非BOSS與苦力怕的敵對怪物會獲得一層惡意
惡意:生命值增加25%;造成傷害增加8%;移動速度提升4% 該效果可疊加,最多三層
同時怪物自然生成時將會有10+(惡意等級*20)%的機率再次升成一個相同種類的怪物
``裝備機制改動``
應劫:一技能落昭星新增機制「疲勞」,被一技能投射物傷害的敵人會獲得一層疲勞,使受到一技能投射物的傷害增加5%,持續十秒,無上限。
新王:
-忠衛持續時間提升至(30>>40)秒,士兵生命值回調至(20>>30)且武器更換為鐵劍
-關閉了忠衛-士兵的名稱顯示
-關閉巡邏軍的名稱顯示
-增強同樣適用懲戒軍與巡邏軍(新王的另外兩個衛隊,分別出現於地獄、主世界)
-修改了一些忠衛使用技能的邏輯
V1.6.2
=== New Feature: Hardcore Enhancement V2 [BETA] ===
- World Difficulty System (World Malice):
- A new "Malice" system has been introduced to enhance the Hardcore mode challenge.
- Each time the player collects a full endgame armor set (Starlight, King's, or Ascension), the world's Malice level increases.
- For each level of Malice, all hostile mobs (excluding bosses and Creepers) will gain a stacking buff:
- +25% Max Health
- +8% Attack Damage
- +4% Movement Speed
- This effect can stack up to 3 times.
- Additionally, with each level of Malice, there is a 10% (+20% per Malice level) chance for a second hostile mob of the same type to spawn alongside the first.
=== Equipment Mechanics & Balancing ===
- "應劫" Rework:
- The "Starfall Lance"ability now applies a new "Fatigue" debuff.
- Enemies damaged by Starfall Lance's projectiles will receive a stack of Fatigue, increasing the damage they take from subsequent Starfall Lance projectiles by 5%. This effect lasts for 10 seconds and has no stack limit.
- The King's Set Enhancements:
- "Loyal Guard" duration increased from 30 to 40 seconds.
- The health of Guard Soldiers has been reverted from 20 to 30, and their weapon is now an Iron Sword.
- The nameplates for Guard Soldiers and Patrols are now hidden to reduce visual clutter.
- Reworked some internal logic for the Loyal Guards' ability usage.