FantasyWeapons

Discover rare legendary items with custom design and gameplay. Available in Chinese and English.

File Details

fantasy-weapons-1.20.1-1.6.2.jar

  • R
  • Sep 30, 2025
  • 32.34 MB
  • 94
  • 1.20.1
  • Forge

File Name

fantasy-weapons-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fantasyweapons-1224935:7048150")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

V1.6.2
``功能新增``
極限模式增強V2[BETA]

新增世界難度,引入惡意機制,每當玩家完成一次終局套裝的蒐集時,所有非BOSS與苦力怕的敵對怪物會獲得一層惡意
惡意:生命值增加25%;造成傷害增加8%;移動速度提升4% 該效果可疊加,最多三層

同時怪物自然生成時將會有10+(惡意等級*20)%的機率再次升成一個相同種類的怪物

``裝備機制改動``
應劫:一技能落昭星新增機制「疲勞」,被一技能投射物傷害的敵人會獲得一層疲勞,使受到一技能投射物的傷害增加5%,持續十秒,無上限。
新王:
-忠衛持續時間提升至(30>>40)秒,士兵生命值回調至(20>>30)且武器更換為鐵劍
-關閉了忠衛-士兵的名稱顯示
-關閉巡邏軍的名稱顯示
-增強同樣適用懲戒軍與巡邏軍(新王的另外兩個衛隊,分別出現於地獄、主世界)
-修改了一些忠衛使用技能的邏輯

V1.6.2
=== New Feature: Hardcore Enhancement V2 [BETA] ===

- World Difficulty System (World Malice):
  - A new "Malice" system has been introduced to enhance the Hardcore mode challenge.
  - Each time the player collects a full endgame armor set (Starlight, King's, or Ascension), the world's Malice level increases.
  - For each level of Malice, all hostile mobs (excluding bosses and Creepers) will gain a stacking buff:
    - +25% Max Health
    - +8% Attack Damage
    - +4% Movement Speed
    - This effect can stack up to 3 times.
  - Additionally, with each level of Malice, there is a 10% (+20% per Malice level) chance for a second hostile mob of the same type to spawn alongside the first.

=== Equipment Mechanics & Balancing ===

- "應劫" Rework:
  - The "Starfall Lance"ability now applies a new "Fatigue" debuff.
  - Enemies damaged by Starfall Lance's projectiles will receive a stack of Fatigue, increasing the damage they take from subsequent Starfall Lance projectiles by 5%. This effect lasts for 10 seconds and has no stack limit.

- The King's Set Enhancements:
  - "Loyal Guard" duration increased from 30 to 40 seconds.
  - The health of Guard Soldiers has been reverted from 20 to 30, and their weapon is now an Iron Sword.
  - The nameplates for Guard Soldiers and Patrols are now hidden to reduce visual clutter.
  - Reworked some internal logic for the Loyal Guards' ability usage.