File Details
fantasy-weapons-1.20.1-1.6.0.jar
- R
- Aug 27, 2025
- 32.33 MB
- 139
- 1.20.1
- Forge
File Name
fantasy-weapons-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
V1.6.0
``平衡性調整``
-晝末的觀者:在遠古城市的掉落機率大幅降低
-地脈的囚徒:移動速度提升增加(25%⭢30%)
-天帝殞落之技能「葬送」:額外附加對方當前生命值(5⭢8%)的真實傷害(穿甲、穿無敵、穿抗性,以及模組中各裝備的獨立減傷乘區與傷害限制,無法穿透傷害免疫與擋死)
-超光:標記後的攻擊現在會對主目標周圍的敵方實體連鎖,最多彈跳4次,每次傷害衰減30%
-帕拉丁:增加新效果,在持有犧牲標記時劍類武器傷害增加兩點
-旅行者:「今日的旅途」效果從停止奔跑時直接清零改為每秒減少一層(感謝玩家yoz的建議)
新王效果調整
我發覺新王身為終局套裝,卻讓原版遊戲過於簡單,毫無挑戰性,終局套裝應當有讓玩家安心的強度,但太過強力卻會剝奪遊戲的樂趣。
我打算將新王的效果與其特色進一步綁定,在沒有疊層時相對脆弱,以人數實現符合終局的強度。
-新王王冠護甲值增加(5⭢6)
-新王胸甲護甲值減少(3⭢2)
-新王腿甲、鞋子護甲值減少(2⭢1)
-新王王冠增加了常駐的40%生命上限提升
-新王鞋增加了常駐的10%移動速度提升
-受征服者的減速削弱(30⭢25%)
-畏佈潰軍皆成鎧仗(胸甲):周圍30格每有一個被征服者則護甲值+(1.0⭢0.5)、護甲強度+(0.5⭢1.0)、受到傷害減少(2⭢1)%,該技能上限30層
-萬眾所臣皆為王鋒(腿甲):周圍30格每有一個被征服者則攻擊增加0.5,上限20層
-忠衛系統召喚的數量+1;持續時間增加(20⭢30S)
-忠衛士兵生命值降低(30⭢20)
-新增巡邏隊系統,在極限模式且玩家穿全套新王時,世界會生成巡邏隊,他們忠於王座,與所有怪物敵對,生成條件參考掠奪者巡邏隊
-忠衛系統的菁英單位現在增加了兩個技能
星光效果調整
星光套裝同理,我認為應當保持其舒適度與技能的同時降低一些基礎數值,同時提高特效的存在感
-護甲強度降低(2.5⭢1)
-護甲值降低(15⭢13)
-星隕之盾:不再有反彈傷害效果
-星光指引效果提升(傷害吸收I⭢II)
-遺世星光效果提升:每當受到攻擊時,有25%機率免疫此次攻擊並回復該傷害(1/4⭢1/3)的生命值
``BUG修復``
-修復了以下傷害來源:天帝殞落-葬送、應劫-飛升劫、Ochokochi-DOT。無法穿透抗性效果的BUG
-修復了旅行者的「今日的旅途」效果會導致FOV不正常快速縮放的BUG
-因粒子效果BUG,更改了超光與Ochokochi的粒子效果
``功能新增``
極限模式增強
在玩家創建極限模式存檔時,敵對生物將獲得強化,所有強化皆以本模組賦予玩家的強度為標準
``BOSS``
終界龍:生命值提升至1024
遠古深海守衛:生命值提升至100
``怪物``
殭屍、骷髏、豬布林及其相關變體:各部位獨立機率穿戴護甲,材質與附魔等級隨機,且不會掉落;若生成時沒有持有武器則機率持有鐵劍
``殭屍增援機制與領頭殭屍``
原版的領頭殭屍現在生成時將補滿生命值,充分發揮其原有的高生命值上限,並且微量增加呼叫增援的機率
EN
=== Major Balancing Overhaul & Hardcore Mode Enhancements ===
ME:
I've realized that while the end-game armor sets should feel powerful and rewarding, making the original game too easy can diminish the fun. This update aims to further tie the power of these sets to their unique themes. They will be relatively weaker in neutral situations but will scale to immense, end-game worthy power when their specific conditions are met.
---
=== The King's Set Rework ===
- Armor Values Adjusted: Crown (+1 Armor), Chestplate (-1 Armor), Leggings (-1 Armor), Boots (-1 Armor).
- New Permanent Bonuses: The Crown now grants a permanent +40% max health, and the Boots grant a permanent +10% movement speed.
- "Conquest" Aura: Slow effect on enemies has been slightly reduced (30% -> 25%).
- "Their Defeat Becomes My Fortress" (Chestplate): Each conquered entity now grants +0.5 Armor, +1.0 Armor Toughness (up from 0.5), and 1% damage reduction (down from 2%). The stacking limit has been increased to 30.
- "Their Allegiance Becomes My Vanguard" (Leggings): The stacking limit for bonus attack damage has been increased to 20.
- "Loyal Guard" System Buffed: Now summons +1 additional guard per trigger, and their duration has been increased from 20s to 30s. Soldier health has been slightly reduced for balance.
- New Feature: "King's Patrols" - In Hardcore mode, patrols loyal to the throne will now spawn in the world, fighting hostile mobs. Their spawn logic is similar to Pillager patrols.
- Elite Guard units have received two new abilities.
=== The Starlight Set Rework ===
- Armor Values Adjusted: Base Armor Toughness reduced (2.5 -> 1.0), and total Armor value slightly lowered (15 -> 13).
- "Starmeteoric Shield": The damage reflection effect has been removed.
- "Starlight Guidance": The Absorption effect has been upgraded from level I to II.
- "World-Forsaken Starlight" (Full Set Bonus):** Chance to negate damage increased to 25%, and the amount of health restored is now 1/3 of the negated damage (up from 1/4).
=== Legendary Item Balancing ===
- Watcher at Dusk's End: Drop rate in Ancient Cities has been slightly decreased.
- Prisoner of the Leyline: Movement speed bonus increased (25% -> 30%).
- The Empyrean's Fall ("The Unmaking" ability): Now deals bonus true damage equal to 8% of the target's current health (up from 5%).
- Superluminal: Marked shots will now chain to nearby hostile entities, bouncing up to 4 times with a 30% damage decay per bounce.
- Paladin: Now grants +2 bonus damage to sword attacks while the "Sacrifice" mark is active.
- Traveler's Boots: The "Journey Today" stacks now decay one by one per second instead of resetting instantly (credit to player yoz for the suggestion!).
=== New Feature: Hardcore Mode Enhancements ===
To match the power level provided by this mod, hostile mobs will be strengthened when a Hardcore world is created:
Bosses:
- Ender Dragon: Health increased to 1024.
- Elder Guardian: Health increased to 100.
Monsters:
- Zombies, Skeletons, Piglins & Variants: Now have a chance to spawn with random pieces of armor and iron swords. Armor will not be dropped upon death.
- Zombie Reinforcement: Leader zombies will now spawn with full health and have a slightly increased chance to summon reinforcements.
=== Bug Fixes ===
- Fixed a bug where true damage from certain sources (The Empyrean's Fall, Ying Jie, Ochokochi) failed to bypass resistance effects.
- Fixed a bug causing the Traveler's "Journey Today" effect to create rapid, unpleasant FOV shifts.
- Changed the particle effects for Superlumina and Ochokochi due to a particle-related bug.