fantasy-2.0.4+26.3-neoforge
Curse Maven Snippet
What's new
Fantasy Mounts 2.0.4
Armour for every mount, Giant Spiders in the caves, mounts in the popular biome mods, and mounts that never spawned on their own now do.
Changes
- Armour for every mount. Every mount can now wear horse armour (leather, iron, gold or diamond), with plates fitted to its own body. Leather can be dyed. An eye on the armour slot hides the armour's look; it still protects your mount.
- Giant Spiders hunt in the dark. They now live in caves and in the dark of the Dark Forest, and hunt anyone who comes close. To win one over, take your armour off, then offer it spider eyes (it stops hunting you at the first) or climb straight on and ride it out. A bred spider never hunts.
- Biome mods. With Biomes O' Plenty, Terralith, Oh The Biomes We've Gone, Nature's Spirit, Regions Unexplored, Promenade, Alex's Caves, YUNG's Cave Biomes, Deeper and Darker, Incendium, Nullscape, BetterNether or BetterEnd installed, mounts spawn in their biomes too, wherever they'd spawn in the vanilla biome it's like. Server owners can switch each mod off, keep chosen mounts out of it, or change how often mounts spawn there.
Fixes
- Mounts that never spawned on their own now do: the Tide Narwhal in its oceans, the Crystal Stag in the End on 1.20.1 and 1.21.1, and the Moonwolf in groves and old-growth spruce taigas. The Doom Horse and Phoenix no longer spawn only beside lava or glowstone in the Nether.
- The scroll wheel changes seats again at any Mouse Wheel Sensitivity and on smooth-scrolling wheels; before, a low setting could need many turns for one seat.
- On 1.21 and 1.21.1, a mount whistled from far away no longer stays invisible beside you.
- A whistle from far away now waits longer for the mount's land to load on a busy server, instead of giving up.
This mod has no additional files

