Fantasy Knights & Factions

Adds fantasy spawns, random encounters, dynamic events, and skirmishes across the world.

File Details

villagerpatrols-1.0.2.jar

  • R
  • Jun 10, 2026
  • 20.47 MB
  • 1.5K
  • 1.21.1
  • NeoForge

File Name

villagerpatrols-1.0.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fantasy-knights-factions-1552409:8228296"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Mobs, Events and Features

Fixed a crash that could happen with sounds from other mods

Added friendly wizard - custom attacks and audio (can become follower if you play with Villagers Reborn)

Added healer - heals you if you have low health and has regeneration I effect if you are close (can become follower if you play with Villagers Reborn)

Added hostile Shadow mob, can also spawn in the Nether and in the End

Shadow mob can also spawn mounted on flying phantoms

Some event villagers now spawn with vanilla trades

Added adventurers event that spawn with weapons and may have armor - new skins

Lone ice travelers may now be accompanied by a wolf companion

Camping villagers can now sit around the campfire and don't despawn if you break the campfire

Added a placed torch to the miner world event

Added glowing eyes and red particles to vampires

Removed the vampire skin from witches

Adjusted the dwarf model and added 4 new dwarf skins

Added 5 bandit skins

Reduced village guards to 4 guards and 1 leader

Event villagers no longer despawn if the player sets them to follow or stay at least once

Spawn changes

Rework of spawns

Hostile mobs are now more likely to spawn at night in swamps, dark forest, and eerie biomes - those biomes are now more hostile so be careful

Slightly reduced how often orcs, elves, dwarves, knights, evil knights, and bandits spawn naturally with hidden values (weights are the same)

Increased events and skirmishes delay and cooldown so they happen less often

Improved world event spawning so events are less likely to appear on roofs or in places they shouldn't

Events and skirmishes can't happen around you if you stay for 5 minutes in that area (50 blocks) - 8 minutes in villages

(These spawn changes are still being tested so feedback is very welcome!)

Config

Recommended deleting your current "villagerpatrols.toml" file so the new config changes apply correctly