🌟 Fantastic Origins
Welcome to Fantastic Origins, a comprehensive RPG race overhaul designed for the ultimate modded Minecraft experience!
Tired of standard, purely cosmetic origins? Fantastic Origins bridges the gap between deep biology, magical affinities, and hardcore combat systems. Each race has been meticulously crafted and balanced with heavy RPG modpacks in mind.
⚙️ Key Features & Compatibility
- Epic Fight Integration — Custom stamina modifiers and heavy armor penalties.
- Iron's Spells 'n Spellbooks — Natural affinities granting bonus spell power.
- Apothic Attributes — Built-in evasion chances, armor piercing, and advanced health/damage modifiers.
- Dynamic Armor Weight — Agile races are actively penalized for wearing heavy tier armor.
🧬 The Origins
🌊 Abyssal
Sovereigns of the deep oceans, moving through the crushing depths with lethal efficiency.
- Oceanic Eyes: Perfect underwater vision.
- Tide Lord: Stamina regenerates 50% faster in water/rain.
- Gills: Can ONLY breathe underwater.
- Oceanic Grace: Swim speed +50%.
- Deep Magic: Aqua Spell Power +15%.
- Beached: -10% speed and +25% hunger drain on dry land.
- Aquatic Might: Melee damage +35% in water/rain.
🕷️ Arachnid
Cunning predators of the dark corners, weaving traps for their prey.
- Web Weaver: 10% chance to spawn cobweb at enemy's feet on hit.
- Arachnid Leap: [Primary] Massive leap forward and upward.
- Venomous Strikes: Unarmed attacks inflict poison.
- Broodmother's Blessing: Nature Spell Power +15%.
- Small Frame: 10% smaller, Max HP -10%.
- Exoskeleton: Cannot wear Chestplates.
- Web Walker: Phase through cobwebs without slowdown.
🦅 Avian
Rulers of the skies, swooping down to strike enemies from above.
- Aerial Predator: Striking mid-air grants +50% damage.
- Wings of Wind: Built-in Elytra flight.
- Sky Caster: Evocation Spell Power +15%.
- Hollow Bones: Max HP -15%.
- Claustrophobia: Going below Y=40 inflicts Fatigue, Weakness, Slowness.
- Sky Dweller's Rest: Can only sleep above Y=60.
🪨 Behemoth
Towering colossi of immense strength, capable of reshaping the battlefield.
- Earthshaker: No fall damage. Landing creates a shockwave.
- Colossal Frame: 20% larger than humans.
- Titan's Vitality: Max HP +15%.
- Crushing Blows: Melee damage +10%.
- Sluggish Metabolism: Stamina regenerates 15% slower.
- Dull Mind: Max Mana -20%.
- Crushing Weight: Cannot ride entities/boats or use Elytra.
- Colossal Weight: Movement speed -20%, Hunger drain +50%.
✨ Djinn
Beings of pure magical energy bound to the mortal plane.
- Minor Telekinesis: [Primary] Cast Level 2 Magic Missile.
- Arcane Mastery: Eldritch & Ender Spell Power +35%, Mana +20%.
- Ethereal Form: Levitation, fall damage immunity.
- Mana Eater: No traditional hunger/regen. Heal via magic/potions.
- Incorporeal: Max HP -15%, melee damage -10%.
- Iron Bane: Take +25% damage from iron weaponry.
🐴 Equine
Noble nomads combining the intelligence of man with the speed of a horse.
- Sturdy Build: Max HP +15%.
- Galloping Strike: Melee damage +35% while sprinting.
- Cavalry Charge: Sprinting into smaller enemies tramples them.
- Equine Form: 15% larger, 30% faster.
- Beast of Burden: [Primary] Open saddlebag inventory.
- Grazer: Cannot eat meat.
- Horse Anatomy: Cannot wear Leggings/Boots. Fragile Legs (Fall damage x2).
⚒️ Forgeborn
Stout and resilient craftsmen of the deep mountains.
- Earthen Bulwark: [Primary] Gain Resistance II for 15s.
- Dwarven Stature: 15% smaller.
- Mountain's Blessing: Permanent +2 Armor.
- Born Miner: Mine 15% faster.
- Rune Crafter: Evocation Spell Power +10%.
- Heavy Bones: Cannot swim, walk on the ocean floor.
- Stunted Magic: Mana regenerates 15% slower.
💰 Gremlin
Tiny, greedy opportunists who rely on illusions.
- Sneak Attack: Sneaking attacks deal +25% damage.
- Trash Stomach: Eat rotten/poisonous food without debuffs.
- Kleptomania: Extract Copper Coins from enemies/ores.
- Trickster Form: 25% smaller.
- Gremlin Magic: Evocation Spell Power +10%.
- Short Reach: Max HP -15%, Attack Reach -15%.
🐇 Lepus
Agile tricksters who use their boundless stamina.
- Nimble Evasion: Dodge Chance +35%.
- Feeble Strikes: Melee damage -35%.
- Diminutive Frame: 50% smaller.
- Carrot Frenzy: Golden Carrots grant Speed II and Jump Boost II.
- Boundless Energy: Permanent Jump Boost, Fall damage immunity.
- Swiftness: Movement speed +15%.
- Sacred Beast: Holy Spell Power +10%.
- Fragile Prey: Max HP -20%. Strict Herbivore.
🐺 Lupine
Feral humanoids with the blood of wolves.
- Feral Strength: Melee damage +15%.
- Blood Scent: +20% damage to enemies below 50% health.
- Thick Pelt: Permanent +2 Armor.
- Predator's Pounce: [Primary] Leap towards your prey.
- Strict Carnivore: Can only consume meat.
- Encumbered by Steel: Heavy armor slows movement by 10% per piece.
🦇 Nightstalker
Creatures of the night driven by an unquenchable thirst for blood.
- Blood Step: [Primary] Teleport and deal blood damage.
- Vampiric Hunger: Melee strikes drain life force (Heal/Hunger).
- Children of the Night: Blood Spell Power +15%.
- Predator's Eyes: Perfect night vision.
- Cursed Diet: Cannot eat standard food.
- Sun Sickness: Burn in daylight unless wearing a helmet.
- Undead Anatomy: Take +25% damage from Smite enchantments.
⚡ Stormkin
Born from the heart of a hurricane.
- Grounded: Max HP -10%.
- Stormborn: Lightning Spell Power +15%.
- Call the Storm: [Primary] Cast Max Level Lightning Bolt.
- Living Lightning Rod: Immune to lightning. Getting struck grants buffs.
- Grounded (Armor): Heavy armor reduces Mana Regen by 30%.
- Grounded (Environment): Slowed by 10% in hot/dry biomes.
🍃 Sylvan Warden
Ethereal guardians of the forests.
- Forest Spirit: Sneaking in forests grants invisibility to monsters.
- Ranger's Focus: Ranged damage +15%.
- Efficient Metabolism: Hunger drains 15% slower.
- Naturalist: Nature Spell Power +15%.
- Frail Form: Max HP -10%, Melee damage -10%.
🔥 Tiefling
Descendants of demonic entities.
- Demonic Spark: [Primary] Unleash a Max Level Firebolt.
- Pyromancer: Fire Spell Power +15%.
- Born in Flames: Immune to fire/lava damage.
- Cauldron of Fire: Standing in fire/lava halts hunger and heals you.
- Hellish Touch: Unarmed strikes ignite enemies.
- Cursed by Water: Take damage in water/rain. Take +25% from Ice/Holy spells.
🐉 Wyrm-blooded
Proud warriors carrying the ancient blood of dragons.
- Dragon's Breath: [Primary] Unleash a torrent of dragonfire.
- Dragon's Hoard: Holding a Gold Block grants +2 Armor Toughness.
- Wyrm's Vitality: Max HP +10%, Fire Spell Power +10%.
- Carnivore: Cannot eat plant-based food.
- Heavy Scales: Movement speed -10%.
- Heavy Flight: Elytra loses altitude quickly, crash damage doubled.
- Dragon's Bane: Take +25% damage from projectiles.
❄️ Yeti
Hulking beasts from the frozen peaks.
- Frozen Trail: Passively freeze water beneath your feet.
- Hulking Beast: 10% larger, Max HP +10%.
- Unmovable Mountain: Knockback Resistance +25%.
- Winter's Grasp: Ice Spell Power +15%.
- Cold Blooded: Immune to freezing, take +50% damage from Fire.
- Sluggish: Move 10% slower.
📥 Required Dependencies
- Origins (Forge)
- Pehkui
- Apothic Attributes
- Iron's Spells 'n Spellbooks