🌟 Fantastic Origins
Welcome to Fantastic Origins, a comprehensive RPG race overhaul designed for the ultimate modded Minecraft experience!
Tired of standard, purely cosmetic origins? Fantastic Origins bridges the gap between deep biology, magical affinities, and hardcore combat systems. Each race has been meticulously crafted and balanced with heavy RPG modpacks in mind.
⚙️ Key Features & Compatibility
- Epic Fight Integration — Custom stamina modifiers and heavy armor penalties.
- Iron's Spells 'n Spellbooks — Natural affinities granting bonus spell power.
- Apothic Attributes — Built-in evasion chances, armor piercing, and advanced health/damage modifiers.
- Dynamic Armor Weight — Agile races are actively penalized for wearing heavy tier armor.
🧬 The Origins
🌊 Abyssal
Sovereigns of the deep oceans, moving through the crushing depths with lethal efficiency.
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Tide Lord: While submerged, you gain Conduit Power, granting perfect underwater vision and removing the underwater mining penalty.
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Gills: You can breathe underwater perfectly, but you will suffocate and take continuous damage on dry land.
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Amphibious Adaptation: [Primary] Adapt your lungs, allowing you to breathe on dry land for 2 minutes (5-minute cooldown).
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Jet Steam: [Secondary] Cast Jet Steam. Generates a powerful surge that propels you at high speed while swimming underwater or using an Elytra, granting temporary water breathing.
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Oceanic Grace: +50% swim speed.
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Deep Magic: +2 Spell Power.
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Tide Stamina: While in water or rain, your Epic Fight stamina regenerates 50% faster.
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Beached: On dry land, you suffer a -10% movement speed penalty and your hunger drains 25% faster.
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Fish out of water: Your body is covered in a protective aquatic layer. On dry land, you lack traction, causing you to slide around as if walking on ice.
🕷️ Arachnid
Cunning predators of the dark corners, weaving traps for their prey.
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Web Weaver: Your melee attacks have a 10% chance to spawn a cobweb at your enemy's feet.
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Wall Crawler: You can climb any vertical surface.
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Web Walker: You move through cobwebs at full speed without being slowed down.
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Venomous Strikes: Your unarmed attacks inflict poison on enemies.
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Broodmother's Blessing: +15% Nature Spell Power.
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Small Frame: You are 10% smaller and have -10% Max HP.
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Exoskeleton: Your body shape prevents you from wearing Chestplates.
🦅 Avian
Rulers of the skies, swooping down to strike enemies from above.
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Aerial Predator: Striking an enemy while falling or mid-air grants +15% bonus damage.
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Wings of Wind: You have built-in wings, allowing you to glide like an Elytra.
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Sky Caster: +15% Evocation Spell Power.
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Hollow Bones: Your bones are light for flight, making you fragile. -15% Max HP.
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Claustrophobia: You belong in the open sky. Going deep underground (below Y=40) causes panic, inflicting Mining Fatigue.
🪨 Behemoth
Towering colossi of immense strength, capable of reshaping the battlefield.
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Earthshaker: You take no fall damage. Instead, landing from a significant height creates a massive shockwave that damages nearby enemies.
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Colossal Frame: You are a towering giant, 20% larger than humans.
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Titan's Vitality: +15% Max HP.
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Crushing Blows: +10% physical melee damage.
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Sluggish Metabolism: Your Epic Fight stamina regenerates 15% slower.
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Dull Mind: Magic is not your strong suit. -20% Max Mana.
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Crushing Weight: You are too heavy to ride horses/boats or use an Elytra.
✨ Djinn
Beings of pure magical energy bound to the mortal plane.
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Minor Telekinesis: [Primary] Unleash a Level 2 Magic Missile.
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Arcane Mastery: As a being of pure magic, you gain +15% Eldritch & Ender Spell Power, and +20% Max Mana/Regen.
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Ethereal Form: You levitate slightly, granting you immunity to fall damage and allowing you to glide over small obstacles effortlessly.
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Mana Eater: You do not have a traditional hunger bar and cannot eat mortal food. You have no natural health regeneration and must rely on magic or potions to heal.
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Incorporeal: Lacking a solid physical body leaves you with -15% Max HP, and your melee attacks deal 10% less damage.
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Iron Bane: Cold iron disrupts your astral form. You take +25% extra damage from Iron weapons.
🐴 Equine
Noble nomads combining the intelligence of man with the speed of a horse.
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Cavalry Charge: Sprinting into smaller enemies automatically tramples them, dealing minor damage.
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Equine Form: You are 15% larger and 15% faster.
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Beast of Burden: [Secondary] Open a built-in inventory (saddlebags).
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Grazer: Strict herbivore. You cannot eat meat.
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Horse Anatomy: You cannot wear standard Leggings or Boots.
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Fragile Legs: Fall damage is doubled, as broken legs are lethal to your kind.
⚒️ Forgeborn
Stout and resilient craftsmen of the deep mountains.
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Earthen Bulwark: [Primary] Harden your skin like stone, gaining Resistance II for 15 seconds.
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Dwarven Stature: You are 15% smaller than a normal human.
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Mountain's Blessing: Your dense skin grants you a permanent +2 base Armor.
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Born Miner: You mine all blocks 15% faster.
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Rune Crafter: +10% Evocation Spell Power.
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Heavy Bones: You are physically too dense to float. You sink like a stone and cannot swim, forcing you to walk on the ocean floor.
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Stunted Magic: Your connection to raw mana is weak. Mana regenerates 15% slower.
💰 Gremlin
Tiny, greedy opportunists who rely on illusions and their small stature to amass incredible wealth.
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Sneak Attack: Attacking an enemy while sneaking deals +25% bonus damage.
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Trash Stomach: You can eat absolutely anything (like rotten flesh or spider eyes) without suffering from poison or hunger debuffs.
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Kleptomania: Your greedy nature bends luck itself. You have a 20% chance to extract a Copper Coin from slain enemies, and a 15% chance to find one when mining any ore.
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Trickster Form: You are 25% smaller, easily fitting through tight gaps.
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Gremlin Magic: +10% Evocation Spell Power.
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Short Reach: Shorter arms mean you have to get dangerously close to enemies. -15% Max HP and -15% Attack Reach.
🐇 Lepus
Agile tricksters who use their boundless stamina to outmaneuver any foe.
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Carrot Frenzy: Eating a Golden Carrot grants Speed II and Jump Boost II for 10 seconds.
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Boundless Energy: You have a permanent built-in Jump Boost.
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Soft Landing: Complete immunity to fall damage.
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Swiftness: +15% passive movement speed.
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Sacred Beast: +10% Holy Spell Power.
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Fragile Prey: You are extremely delicate. -20% Max HP.
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Strict Herbivore: You cannot eat meat of any kind.
🐺 Lupine
Feral humanoids with the blood of wolves.
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Feral Strength: Your bestial musculature and sharp claws naturally enhance your strikes. You deal 15% more melee damage.
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Blood Scent: The smell of a wounded prey triggers your predatory instincts. You deal 20% extra damage to enemies that are below half of their maximum health.
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Thick Pelt: Your body is covered in a dense, tough layer of fur that permanently grants you +2 Armor points.
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Predator's Pounce: [Primary] Leap towards your prey with bestial agility. Perfect for ambushes or closing the distance.
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Strict Carnivore: Your digestive system is purely predatory. You can only consume meat.
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Encumbered by Steel: Equipping exceptionally heavy armor (like Diamond or Netherite tier) restricts your joints, slowing your movement speed by 10% per piece.
🦇 Nightstalker
Creatures of the night driven by an unquenchable thirst for blood. Master assassins in the dark.
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Blood Step: [Primary] Cast a Max Level Blood Step. Teleport a short distance and deal blood damage where you land.
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Vampiric Hunger: Striking enemies in melee combat drains their life force, restoring your health and hunger slightly.
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Children of the Night: +15% Blood Spell Power.
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Predator's Eyes: You can see perfectly in absolute darkness.
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Cursed Diet: Mortal food turns to ash in your mouth. You cannot eat standard food to restore hunger.
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Sun Sickness: Direct sunlight scorches your undead skin. You will burn during the day unless wearing a helmet.
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Undead Anatomy: Holy enchantments are highly lethal to you. You take +25% damage from weapons enchanted with Smite.
⚡ Stormkin
Born from the heart of a hurricane, these warriors channel raw electrical energy through their veins.
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Call the Storm: [Primary] Channel the power of the storm and cast a Max Level Lightning Bolt.
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Stormborn: +15% Lightning Spell Power.
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Living Lightning Rod: You take no damage from lightning. When struck, you gain Overcharge (Speed & Haste for 8 seconds).
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Grounded: Your body is a vessel for energy, leaving you physically slightly weaker (-10% Max HP).
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Grounded (Environment): In excessively hot and dry biomes (Deserts, Nether, Badlands), your electric currents struggle to flow, slowing your movement by 10%.
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Grounded (Armor): Wearing heavy armor (total Armor points of 12 or more) acts as a grounding wire, reducing your Mana Regeneration by 30%.
🍃 Sylvan Warden
Ethereal guardians of the forests, agile and deadly from afar.
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Overgrowth: [Primary] Cast Overgrowth, applying a powerful blessing to yourself that grants a Nature Spell Power bonus and increased Bow Damage.
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Lightfooted: You move with absolute grace. You gain +15% movement speed and can step up full blocks without jumping.
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Ranger's Focus: You deal +25% more damage with ranged weapons.
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Efficient Metabolism: Your hunger drains 15% slower.
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Naturalist: Your bond with the earth grants +15% Nature Spell Power.
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Frail Form: Elves are physically delicate. -10% Max HP.
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Weak Fighter: You are not built for brute force. -25% physical melee damage.
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Flammable: Your deep connection to the forest makes you highly vulnerable to fire. You take +50% damage from all fire sources.
🔥 Tiefling
Descendants of demonic entities, their blood boils with the heat of the Nether.
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Demonic Spark: [Primary] Unleash a Max Level Firebolt, obliterating your foes in flames.
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Pyromancer: Your demonic blood empowers your flames, granting +15% Fire Spell Power.
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Born in Flames: You are completely immune to all forms of fire and lava damage.
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Cauldron of Fire: Being on fire or standing in lava halts your hunger drain and passively regenerates your health.
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Hellish Touch: Your unarmed melee strikes ignite enemies for 2 seconds.
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Cursed by Water: Water is like acid to your skin. Swimming or standing in rain damages you over time.
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Unholy Form: You are vulnerable to opposing forces. You take +25% increased damage from Ice and Holy spells.
🐉 Wyrm-blooded
Proud warriors carrying the ancient blood of dragons.
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Dragon's Breath: [Primary] Cast a Max Level Fire Breath. Press again to cancel.
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Dragon's Hoard: Keeping at least one Gold Block in your inventory grants you +10% Armor Toughness.
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Dragon's Vitality: +10% Max HP.
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Draconic Heritage: +10% Fire Spell Power.
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Carnivore: Strict carnivore. You can only eat meat.
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Heavy Scales: Your scales slow you down by 5%.
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Heavy Flight: Your dense scales weigh you down. When using an Elytra, you lose altitude much faster.
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Crash Landing: Due to your high mass and heavy scales, kinetic damage from crashing with an Elytra is doubled.
❄️ Yeti
Hulking beasts from the frozen peaks.
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Frozen Trail: Your chilling aura passively freezes water beneath your feet.
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Hulking Beast: You are 10% larger than average.
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Thick Fur: +10% Max HP.
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Unmovable Mountain: You gain +25% Knockback Resistance.
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Winter's Grasp: +15% Ice Spell Power.
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Cold Blooded: You are completely immune to freezing damage.
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Sluggish: You move 10% slower.
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Flammable: You take +50% increased damage from Fire.
📥 Required Dependencies
- Origins (Forge)
- Pehkui
- Apothic Attributes
- Iron's Spells 'n Spellbooks