File Details
FancyMenu v1.6.0 MC 1.16.2-1.16.4
- R
- Dec 1, 2020
- 353.71 KB
- 76.7K
- 1.16.4+2
- Forge
File Name
fancymenu_1.6.0_MC_1.16.2-1.16.4.jar
Supported Versions
- 1.16.4
- 1.16.3
- 1.16.2
Curse Maven Snippet
CHANGELOG | FANCYMENU v1.6.0
- Added: Customization action 'setbackgroundpanorama' to set a custom 6-image panorama cube (like the background of the vanilla main menu) as background
- Added: Action value 'description' to the 'addbutton' customization action to set a button description that will be displayed when hovering the button (With multiline support!)
- Added: Button descriptions for all buttons in the customization helper menu
- Added: Config option 'loadinganimationcolor' to change the color of the animation loading screen indicator
- Added: Config option 'defaultguiscale' to set a default GUI scale on first launch (useful for modpacks)
- Added: Config option 'showdebugwarnings' to set if FancyMenu should print warnings to the game log (Errors are not affected by this option)
- Added: Option to manage layouts (enable/disable and delete) in the customization helper
- Changed: Undo/redo controls of the layout editor are now part of the expandable side menu
- Changed: Renamed 'panorama' action value to 'wideformat' in the 'texturizebackground' customization action (old value name still works, but is now deprecated)
- Changed: After saving a new layout in the layout editor, it will now let you override the previously saved layout when saving again
- Removed: Config option 'showundoredocontrols' (undo/redo is now part of the side menu)
- Fixed: Copyright in the main menu still clickable at the original position when its position was changed via FancyMenu
- Fixed: Animations still showing as "added" to a layout after resetting the background in the layout editor
- Fixed: Undo/redo not working in the layout editor
- Fixed: Menu scale not changing when using decimal value in 'setscale' customization action
- Fixed: Background audio stopping/restarting when resizing the window or opening a new menu (I'm not sure if this was ever in a public release, but yeah, take that fix!)

