promotional bannermobile promotional banner

Faktocraft

A modern port of IndustrialCraft 2, BuildCraft and Logistics Pipes, brought together into a single mod: electrical machines, power grids, item and fluid pipes, and logistics.
Back to Files

faktocraft-1.20.1-0.0.6.jar

File namefaktocraft-1.20.1-0.0.6.jar
Uploader
pedrocmotapedrocmota
Uploaded
Sep 8, 2026
Downloads
607
Size
4.8 MB
Mod Loaders
Forge
File ID
8839421
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:faktocraft-1675352:8839421")

Learn more about Curse Maven

What's new

New features

  • Forester: an arm machine that plants, fertilizes and harvests trees, and taps rubber trees for resin.
  • Ender Tank: tanks that share fluid through a 6-digit code, holding 16 buckets each, no power needed.
  • Dimensional Teleport Anchor: teleport between dimensions, with a fixed cost and a new recipe.
  • Chunk Loader: keeps chunks loaded around it (up to 9), with a global limit of 3 per world and a chunk boundary view you can toggle from the GUI or leave with ESC.
  • Hole Drill and covers: drill holes in covers, and disguise cables and pipes as any block.
  • Stellar Solar Panel: an ultra-voltage solar panel for the late game.
  • Request Table: type the quantity directly, buttons snap to stacks, the request button is disabled when the item is unavailable, and JEI/REI recipe transfer also pulls from the table's own storage.
  • REI and WTHIT are now supported alongside JEI and Jade.
  • Quarry: now mines any ordinary block from any mod, sparing chests, spawners, machines and anything on the blacklist tag.

Changes

  • Uranium simplified: only raw uranium and uranium dust remain. Old items are converted when loading a save.
  • Solar panels generate 50% less; combustion generators and energy consumption were rebalanced.
  • Electric tools now require the full cost of an action instead of working on almost no charge.

Bug fixes

  • Tanks with fluid inside drop their item again when broken.
  • The canning machine no longer destroys input cells when the output is incompatible, and no longer spins without working.
  • The jetpack no longer gets you kicked for flying on dedicated servers.
  • Circuit breakers no longer connect networks through their closed side faces, which could burn lower-voltage cables.
  • Machines keep their progress after reloading the world and reset it when you swap the input item.
  • The extruder remembers its selected recipe after a reload.
  • Machines drop their stored experience when broken.
  • Request table messages now appear inside the GUI instead of hidden behind it, and Ctrl-clicking the quantity gives 64, not 65.
  • Recipe pipes no longer send every recipe to every nearby player, which could disconnect clients on large setups.
  • The supplier module no longer duplicates requests.
  • The forester no longer leaves an orphan frame when resized, and clears stone or dirt in the way.
  • The GUI scale no longer stays shrunk after closing logistics screens.
  • JEI and REI recipe transfer puts items in the right machine slots.
  • The hole drill respects spawn protection and land claims.
  • The treetap no longer wears down on logs that have nothing to give.
  • The chunk loader shows "Charging" with a percentage while it rebuilds its power reserve, instead of "No energy", and its boundary overlay no longer flickers against adjacent blocks.

Performance

  • Far less network traffic from solar panels, wind turbines, pumps, quarries and the logistics core.
  • Smoother frame rate around flowing fluid pipes and covered cables.
  • Lighter logistics screens and JEI pages.

This mod has no additional files