Attributes: Players will gain a random attribute with a negative effect on first joining the world. After defeating the nether and end bosses, they can gain up to two more slots. Defeating the end boss also allows the player to exchange their initial attribute. Attributes allow players to buff themselves relative to their own playstyle, empowering their strengths directly or compensating for weaker skills.
Positive and negative attribute system that includes 17 positive attributes 1 which is locked to your player upon entering the world. Each player has 3 positive slots 1 of which is locked. The two unlocked slots can be controlled by using attribute orbs that are scattered around the world and can be obtained by various methods.
The End: A few biomes will bring more variance to the end’s geometry, along with 2 forest biomes and 1 rock biome that adds a bit more relative color. Endgame structures, similar to end cities, will allow players to harvest raw Andruite.
Tool and armor sets: A handful of new material sets can be smithed with new materials and vanilla armor sets. Wearing a full set of these armors grants effects, and holding a tool of the material set grants a separate effect.
New villager professions: After beating the end, the player will have access to “Grime Stone” which unlocks crafting recipes for functional blocks that villagers can use to gain new professions. These professions exchange prismatic coins for a plethora of useful items. “Bulk” items can be used to instantly receive 9 stacks of an item.

