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Factions ReForged

Claim chunks, declare allies and enemies, and hold territory you can see the edge of. A modern rebuild of the faction mechanic that defined a generation of servers chunk claims, war and alliance, a faction bank, faction chat, and particle borders.
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Factions ReForged 1.11.0 / MC 26.2

File namefactions-1.11.0+mc26.2.jar
Uploader
sablednahsablednah
Uploaded
Oct 20, 2026
Downloads
9
Size
774.5 KB
Mod Loaders
NeoForge
File ID
9267045
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:factions-reforged-1670483:9267045"

Learn more about Curse Maven

What's new

Added

  • A server-run faction can form the alliance itself. Add auto to a reputation link — "Camp Okafor|camp|80|40|auto" — and nobody has to offer. The alliance forms on both sides the moment a faction's leader is trusted, whether by turning in a quest, founding a faction, or the server starting. It comes down on both sides when that trust is lost, and re-forms by itself if it is earned back. While a link is auto, /f neutral towards that faction is refused with the reason. Links without auto still wait to be asked.
  • Reputation alliances are announced on screen, not only in chat: "Camp Okafor trusts you — its doors, chests and stores are yours to use now", and a quieter one when the trust is withdrawn. Both are in messages.yml.
  • Allies can pick your crops with a right-click. With a harvest mod such as RightClickHarvest, an ally could open your chests but was refused at the wheat, because the harvest arrives as a block break and allies do not build. A break counts as a harvest when it comes from a right-click and the block is in the new factions:harvestable tag (crops, nether wart, cocoa, sugar cane, cactus; a pack can add to it). The replant counts too. That is all an ally may break, so they still cannot dig a crop up or touch anything else. On by default; alliesMayHarvest = false turns it off.

Fixed

These all needed a second world opened in the same game. In singleplayer that means quitting to the title screen and opening another world without restarting.

  • The server could crash if you quit while carrying a captured standard. The red carrier glow remembered who it had marked across worlds. In the next world it tried to take the player off a team they were not on, and the server tick threw. Carriers are now taken off the team when they log out and when the server stops, and only ever from the team they are actually on.
  • JourneyMap pushed everything twice in the second world, and three times in the third. Its standards could also land with no folder. The map plugin now adds its listeners once per game and starts each world with fresh waypoint groups.
  • Claim mode on the JourneyMap screen stayed on into the next world, where right-clicking to pan would claim or unclaim. It now switches off when you disconnect.
  • The faction panel briefly showed the previous world's faction. It now says it is asking the server.
  • The PvP rule was registered once more for every world. Its answer never changed, but it was worked out once per extra copy.

Requires Standards 1.11.2, released alongside.

This mod has no additional files