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Factions ReForged

Claim chunks, declare allies and enemies, and hold territory you can see the edge of. A modern rebuild of the faction mechanic that defined a generation of servers chunk claims, war and alliance, a faction bank, faction chat, and particle borders.
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Factions ReForged 1.2.0 / MC 1.21.11

File namefactions-1.2.0+mc1.21.11.jar
Uploader
sablednahsablednah
Uploaded
Sep 1, 2026
Downloads
7
Size
261.3 KB
Mod Loaders
NeoForge
File ID
8785913
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:factions-reforged-1670483:8785913"

Learn more about Curse Maven

What's new

Requires Standards 1.4.0. The two are built together and released together; a new Factions beside an old Standards starts and then misbehaves somewhere unrelated.

Added

  • /f bypass — staff editing claimed land, as a state you enter rather than a permission you carry. Until now FactionProtection never consulted operator status at all, so a moderator undoing a grief inside a claim had to join the faction or unclaim the land.

    The obvious fix — "if they are an op, let them build" — is the wrong one, and not for security reasons. It is wrong because of attention. An always-on override means every operator spends every session able to break somebody's base by accident, with nothing to say whose land they are stood on, and the result looks exactly like a grief to the faction that finds it.

    So: /f bypass on, do the job, /f bypass off. It drops when you log out — the one piece of state in either mod designed to be lost. Standards' switches persist because forgetting you can fly is harmless; forgetting you can edit everybody's land is not. Come back tomorrow and you have to decide again. That decision is the feature.

    Takes on/off/toggle like every switch in Standards, so a macro or command block can turn it off reliably instead of guessing at a toggle. Every use is logged: the person asking about an override afterwards is never the person who used it.

  • factions.bypass — the first permission node this mod has ever declared, so a moderator can be trusted with the override without being made an operator and handed /stop alongside it. Defaults to operators, so a server that configures nothing behaves as before.

  • NODES.md — the whole access model in one page: the node, the rank matrix, and why almost nothing here is a permission. Rank inside a faction is game state — you become an officer by being promoted, and a permissions mod should no more grant that than it should grant "has a faction".