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Factions ReForged

Claim chunks, declare allies and enemies, and hold territory you can see the edge of. A modern rebuild of the faction mechanic that defined a generation of servers chunk claims, war and alliance, a faction bank, faction chat, and particle borders.
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Factions ReForged 1.1.1 / MC 26.1.2

File namefactions-1.1.1+mc26.1.2.jar
Uploader
sablednahsablednah
Uploaded
Aug 30, 2026
Downloads
8
Size
258.3 KB
Mod Loaders
NeoForge
File ID
8770089
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:factions-reforged-1670483:8770089"

Learn more about Curse Maven

What's new

Minecraft 1.21.11, 26.1.2 and 26.2. Pick the jar matching your Minecraft version.

Minecraft jar
1.21.11 factions-1.1.1+mc1.21.11.jar
26.1.2 factions-1.1.1+mc26.1.2.jar
26.2 factions-1.1.1+mc26.2.jar

Requires SableCraft Standards 1.2.0 or newer, on the matching Minecraft version.

Upgrading a world from 1.21.11 to 26.x? Your factions, claims, power and standards move themselves on first start, and the log says what it found — Factions: loaded 2 faction(s) holding 18 claim(s). The original file is copied, never moved.


Added

  • Minecraft 26.1.2 and 26.2, on their own branches, matching Standards. Both mixin-free halves of the port came out cheaper than expected; ../SableCraft-Standards/CROSS-VERSION.md records what each drop moved.

  • A saved-data migration for 26.1 and later, and a line in the log saying what came off diskFactions: loaded 2 faction(s) holding 18 claim(s).

    26.1 renamed factions.dat to factions/data.dat and moved per-dimension data out of the world root into world/dimensions/minecraft/overworld/data/. A migration that fixed only the filename wrote a byte-perfect copy into the world-global folder — beside the scoreboard and the weather, where nothing reads it — and logged success. Every faction, claim, power value and captured standard would have been silently gone, because a missing saved-data file is not an error, it is a new world.

    The boot line is the guard against that happening again: an empty store looks exactly like a server nobody has played on yet.

Fixed

  • Factions declared no NeoForge requirement at all. The dependency reused loader_version_range[1,), the FML loader spec, which says nothing about NeoForge — and only the hard dependency on Standards was covering for it. It now declares a real floor per Minecraft line.

Docs

  • POWER.md said "designed, not built" for four days after power shipped and was being played. Power, the four land-control modes, the faction bank and the capturable standard all went out in 1.1.0; only /f raid is still unbuilt. A doc that undersells is never contradicted by a failure, which is why it survived so long.