Fabric Enchantments is currently available for: 1.16.5+
1.16 and 1.17 are no longer updated.
Fabric Enchantments
Fabric Enchantments aims to provide lots of new enchantments for Fabric users. More enchantments are expected to come with each new release. The config files can be used to individually disable each enchantment. On top of this, you are able to change the values of different chances and durations of abilities. There is also a backup config file which will reset the main config if you accidentally remove or change something.
Have new enchantment ideas? Please put them in the project comments or on the github issue tracker. I am always happy to add suggestions!
Enchantments:
Weapon Enchantments
Consume I-III: Upon killing an entity there is a 10-30% chance(depends on level) that your hunger will be replenished
Ice Aspect I-II: Slows the target down on each hit (more slowness per level)
Does not work with Poison Aspect or Fire Aspect
Poison Aspect: Poisons the target on each hit
Does not work with Ice Aspect or Fire Aspect
Experience I-II: Grants the user more experience when killing entities
Beheading: Has a 5% chance for Creepers, Zombies, and Skeletons to drop their head when killed
Paralysis: Upon hitting a target the target will be frozen and have extremely low attack speed. Lasts for 2 seconds.
God of the Sea: Grants water breathing while the user is holding the enchanted item
Trident Only
Treasure Enchantment
Pyromania I-II: Deals additional damage per level to entities that are on fire
Does not work with Fire Aspect
Bow Enchantments
Rise I-III: Upon being hit, the target floats up in the air for a short duration (longer time per level)
Does not work with Flame
Sniper I-II: The user does more damage the further they are from their target (more damage for higher level)
Does not work with Punch
Crossbow Enchantments
Shotgun I-II: Deals more damage the closer you are to the target
Does not work with Piercing
Charged Bolt: Has a 30% chance to strike hit targets with lightning
Does not work with Quick Charge
Homing: Projectiles fired from the bow will move towards and hit mobs nearby
Does not work with Shotgun
Armor Enchantments
Tank I-V: Grants the user protection from unblockable and armor bypassing damage sources
Chestplate Only
Ender Mind: When the user is hit and is below 4 hearts, they get automatically teleported away (short distance)
Helmet Only
Does not work with Nocturnal
Nocturnal: When the user is hit in the night they become invisble for a short duration
Helmet Only
Does not work with Ender Mind
Sugar Rush: Upon killing an entity the wearer becomes fast and has increased jump height
Boots Only
Pumpkin Head: The user can stare at enderman directly without enderman attacking them
Helmet Only
Does not work with Nocturnal or Ender Mind
Glimmering: Stops piglins from attack you straight away like wearing gold armor
Boots Only
Tool Enchantments
Double Swing: Has a 5% chance for the user's Axe to swing twice
Axe Only
God of Thunder: Has a 5% chance for lightning to summon upon the target
Axe Only
Treasure Enchantment
Auto Smelting: Allows the player to recieve smelted versions of any block they break. Works with every block that can be smelted.
Pickaxe, Axe, and Shovel only
Replenish: Instantly consumes seeds and replants a crop when broken
Hoe Only
Credits:
RDKRACZ for Polish Translations
Talderiner for Russian and Ukrainian Translations
Fr0stmatic also for Russian Translations
Gyular for Korean Translations
RawPineapple for Chinese (Simplified) Translations
GentWorm for 1.16.5 backport
This is probably one of my favorite mods ever. Wish there were more mods this vanilla-friendly.
Have you ever thought about doing a "Fabric Alchemy" that adds a small amount of vanilla+ potions? I'm not a huge fan of the existing potion mods, I just want stuff like the Potion of Luck, Health Boost, Glowing, etc.
there is a bug in the auto-melt, some items in the combo, automatically disappear immediately
With the replenish enchant, there is a glitch where if you hoe something like carrots or potatoes it will replant AND give you 1 carrot or potato, allowing for infinite carrots or potatoes. Version 1.18.1
Exactly how rare is the replenish enchant? Ive gone through a stack of lapis but i still haven't found it, thx. Also is it intentional that you can get auto smelt on a hoe? It isnt mentioned above...
In reply to mastercore17:
The replenish enchant is categorized as “very rare” so it’ll be hard to find on the enchantment table. Also, hoe’s are not supposed to have auto smelt, I’ll fix this in the next release.
Heya!
Sorry to bother ya, but do you think you can make beheading an enchantment that also applies to axes?
It could make farming wither skulls a bit more easy for us axe wielders
Is there a way to adjust the head drop chance of Beheading? I like that the enchantment exists and I don't have to deal with charging creepers for a head collection, but 5% is quite frequent, especially when one has a zombie farm.
In reply to rootytooty:
Beheading chance is already a configurable option. You can find it in the int value config ("fabricenchantments/value_config.json5")
In reply to safrodev:
Oh, there! Thank you!
Sniper does not work with Punch... might be worth adding to the list?
In reply to rootytooty:
Should be added now, sorry for that
In reply to safrodev:
Thank you!
I've had a day of enchantment grinding today and I very much like all the enchantment options you added. Thank you for your work!
i don't think the 1.18.2 file is correct, its showing up as a 1.17.x mod instead
In reply to sylphnvm:
It seems fine in the settings and is only marked as 1.18.2. Are you sure it's not a mistake/glitch on your end?
In reply to safrodev:
edit: srry for taking a bit, i tried it on a new instance
i downloaded this: https://www.curseforge.com/minecraft/mc-mods/fabric-enchantments/files/3723868
i get this error from multimc:
Incompatible mod set!Incompatible mod set!net.fabricmc.loader.impl.FormattedException: Mod resolution encountered an incompatible mod set!A potential solution has been determined: - Replace mod 'Fabric Enchantments' (fabricenchantments) 0.4.2 with any version that is compatible with: - minecraft 1.18.2Unmet dependency listing: - Mod 'Fabric Enchantments' (fabricenchantments) 0.4.2 requires any 1.17.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.18.2! at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:190) at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:142) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:71) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:568) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:210) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:245) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34)
In reply to sylphnvm:
Oh I see now, I accidently uploaded an older file. Thank you for letting me know I will fix it right now.
In reply to safrodev:
awesome, no problem!! thanks a lot for helping me out :)
1.18.2 eta?
In reply to Dragonracer73:
Should be out by this week, hopefully today.