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[Fabric] Dochi`s RPG Maker

[Fabric] Build dialogue, GUI layouts, CustomNPCs shops, item-based currencies, HUDs, and NPC tools in-game.
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dochi_rpg_maker-0.1.7-fabric-1.21.1.jar

File namedochi_rpg_maker-0.1.7-fabric-1.21.1.jar
Uploader
great_dochigreat_dochi
Uploaded
Aug 13, 2026
Downloads
205
Size
3.4 MB
Mod Loaders
Fabric
File ID
8639561
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:fabric-dochi-rpg-maker-1645661:8639561"

Learn more about Curse Maven

What's new

0.1.7 Change Log

Added

  • Added the complete Teleporter Set editor and player-facing Teleporter runtime, including category and destination search, locked destinations, shared conditions, configurable media and sounds, server-validated travel, and transition fades.
  • Added Teleporter Set support to NPC Apply, including Apply/Remove actions, authoritative Applied JSON state, direct NPC interaction, and dialogue go_teleporter routing.
  • Added the generic NPC Spawner block, item, editor, persistence, networking, and public NPC-classification APIs to DRM Core, allowing Core and addon NPC sources to share one spawner system.
  • Added continuous, nearby-target, target-enter, and redstone-pulse spawning with shared DRM conditions, cooldown, wave size, global active limits, safe placement, visibility, cleanup leases, and configurable spawn particles.
  • Added Default, Item, and Block NPC Spawner appearances with scale, billboard, item-transform controls, server validation, and persistent display-entity recovery and cleanup.
  • Added live FUNCTION search to NPC Apply. Functions can be found by localized label, action name, target ID, server JSON kind, editor ID, or binding group.

Changed

  • Changed the NPC Spawner editor to use the standard DRM editor layout with a source table and inspector, compact switches and fields, bounded selector flyouts, inline conditions, and consistent section separation.
  • Changed NPC Spawner source management from one future source to a weighted multi-source pool. Adding, removing, or reweighting sources no longer removes unrelated NPCs that have already spawned.
  • Changed NPC Spawner condition controls to a single Disabled/AND/OR selector while preserving the stored condition mode when conditions are disabled.
  • Changed NPC Spawner enum and particle selection to searchable or scrollable flyouts, and added draggable Source, Conditions, and flyout scrollbars plus condition drag-and-drop ordering.
  • Changed NPC Spawner rendering to use the supplied model and texture with glass-like transparency, lighting, and optional hidden-model behavior for custom appearances.
  • Changed NPC Apply filtering so search never silently replaces the explicitly selected function, and the Applied JSON panel always continues to show the complete function registry.

Fixed

  • Fixed the Teleporter editor becoming blurred or smeared after opening Load, Save As, or confirmation flyouts.
  • Fixed the NPC-bound Teleporter destination screen being covered by vanilla menu blur, which prevented players from using search, categories, destinations, and Travel controls.
  • Fixed Teleporter editor buttons, text fields, multiline input, focus, and sound preview silently failing because reflected widget method names were not remapped in the Fabric release.
  • Fixed a short-lived lower-left Loading server ... JSON label flashing whenever the selected NPC Apply function changed; the JSON list now owns loading feedback without duplicating it in the footer.

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