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Extraordinary Potions

A mod that adds the ability to mix potions, collect potions from entities, increase duration and amplifiers, as well as many other things.
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Extrodinary Potions 1.0.1

File nameextrodinarypotions-1.0.1-neoforge-1.21.4.jar
Uploader
SalvanimSalvanim
Uploaded
Oct 17, 2025
Downloads
12
Size
318.3 KB
Mod Loaders
NeoForge
File ID
7115367
Type
R
Release
Supported game versions
  • 1.21.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:extrodinary-potions-1365218:7115367"

Learn more about Curse Maven

What's new

Fixed inability to use coal for brewing

Added clovers and dead clovers, generates in plains, sunflower plains, flower forests, groves cherry grow, and medow, bonemeal places random in 25 block range. Clovers change between dead and alive when near water, random 1/200 chance per tick. Gives luck and unluck effect though walking through, brewing, and suspisous stew

New Effects:

Burning: Cachest affected entity on fire until effect is gone

Saturaton Provision: Gives saturation effect properly with sustained time

Powered: Powers redstone and other blocks with power integery property around player, range scales with effect

Hit: Increases Entity Reach

Break: Increases Block Reach

Miss: Decreases Entity Reach

Blocked: Decreases Block Reach

Implements Dynamic System for adding potion effect potions to creative inventory.

This mod has no additional files