Adds the ability to mix any potions together, as well as use certain meterials to increase and decrease duration.
Use these meterials to effect a specific effect in a potion that is the index of the effect for the amount used in the brewing stand.
Flint: -1min
Redstone: +1min
Glowstone Dust: +1 amplifier
Coal: -1 amplifier
Redstone Dust Particles: +1 sec
Flint Dust: -1 sec
Use these to modify all effects:
Flint Block: -1 min
Redstone Block: +1 min
Dusted Flint Block: -1 sec
Dusted Redstone Block: +1 sec
Glowstone Block: +1 amplifier
Coal Block: -1 amplifier
Going below 0 on a amplifier removes the effect
Name Command: Allows user to type a command and get the registry name of the item they are holding, a speific block, or specific location of a block, or the registry names of selected entities
Cleanse Effect / Effect Potion: Brew Lapis in honey bottle, get cleanse potion. Effect clears all Harmful effects
Stain Effect / Effect Potion: Brew Amythyst in honey bottle, get Stain potion. Effect clears all Benificial effects
Clear Effect / Effect Potion: Brew Emerald in honey bottle, get Clear Potion. Effect clears all Harmful and Benificial effects
Collect Effect / Effect Potion: Brew Copper in honey bottle, get Collect Potion. Effect clears all Neuteral effects
Effect Collection Wand: Wand crafted with 4 sticks and a bottle, allows user to swing on entity or in air and get potion of effects that entity has, or they themselves have if swung in the air, must have bottle in inventory unless in creative.
Clovers:
New Plant. Grows in Plains, Sunflower Plains, Flower Forests, Groves, Cherry Groves, and Medows
Bonemeal to place randomly in 25 block range.
Dead Version twice as likely to generate.
Gives Luck by walking through, brewing, and suspisious stew, UnLuck for dead version.
Switches between alive and dead depending on proximity to water.
More New Effects:
Burning: Caches affected entity on fire until effect is gone
Saturaton Provision: Gives saturation effect properly with sustained time
Powered: Powers redstone and other blocks with power integery property around player, range scales with effect
Hit: Increases Entity Reach
Break: Increases Block Reach
Miss: Decreases Entity Reach
Blocked: Decreases Block Reach
Implements Dynamic System for adding potion effect potions to creative inventory.