Extraordinary Potions

A mod that adds the ability to mix potions, collect potions from entities, increase duration and amplifiers, as well as many other things.

Adds the ability to mix any potions together, as well as use certain meterials to increase and decrease duration.

Use these meterials to effect a specific effect in a potion that is the index of the effect for the amount used in the brewing stand.

Flint: -1min

Redstone: +1min

Glowstone Dust: +1 amplifier

Coal: -1 amplifier

Redstone Dust Particles: +1 sec

Flint Dust: -1 sec

Use these to modify all effects:

Flint Block: -1 min

Redstone Block: +1 min

Dusted Flint Block: -1 sec

Dusted Redstone Block: +1 sec

Glowstone Block: +1 amplifier

Coal Block: -1 amplifier

 

Going below 0 on a amplifier removes the effect

Name Command: Allows user to type a command and get the registry name of the item they are holding, a speific block, or specific location of a block, or the registry names of selected entities

Cleanse Effect / Effect Potion: Brew Lapis in honey bottle, get cleanse potion. Effect clears all Harmful effects

Stain Effect / Effect Potion: Brew Amythyst in honey bottle, get Stain potion. Effect clears all Benificial effects

Clear Effect / Effect Potion: Brew Emerald in honey bottle, get Clear Potion. Effect clears all Harmful and Benificial effects

Collect Effect / Effect Potion: Brew Copper in honey bottle, get Collect Potion. Effect clears all Neuteral effects

Effect Collection Wand: Wand crafted with 4 sticks and a bottle, allows user to swing on entity or in air and get potion of effects that entity has, or they themselves have if swung in the air, must have bottle in inventory unless in creative.

Clovers:

         New Plant. Grows in Plains, Sunflower Plains, Flower Forests, Groves, Cherry Groves, and Medows

         Bonemeal to place randomly in 25 block range.

         Dead Version twice as likely to generate.

         Gives Luck by walking through, brewing, and suspisious stew, UnLuck for dead version.

         Switches between alive and dead depending on proximity to water.

More New Effects:

Burning: Caches affected entity on fire until effect is gone

Saturaton Provision: Gives saturation effect properly with sustained time

Powered: Powers redstone and other blocks with power integery property around player, range scales with effect

Hit: Increases Entity Reach

Break: Increases Block Reach

Miss: Decreases Entity Reach

Blocked: Decreases Block Reach

Implements Dynamic System for adding potion effect potions to creative inventory.

 

The Extraordinary Potions Team

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