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EXTRACTROOMS

A Backrooms-Themed Extraction Looter Mod. Clip in, find random loot, and escape before the timer runs out.
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extractrooms2.0.4.jar

File nameextractrooms2.0.4.jar
Uploader
GalaxiHDGalaxiHD
Uploaded
Sep 3, 2026
Downloads
169
Size
2.2 MB
Mod Loaders
NeoForge
File ID
8800496
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:extractrooms-1612671:8800496"

Learn more about Curse Maven

What's new

2.0.4

Gameplay Changes

  • Smilers now retreat to the nearest dark room when caught somewhere too bright to hunt in, instead of just standing still
  • Overtime Smilers no longer charge at a flat, unavoidable sprint — they now close in at half that speed, more of a relentless stalk than a rush
  • Overtime Smilers can now be seen emerging out of the Darkness effect's fog wall as they close within 16 blocks, instead of only becoming visible right at the fog's edge
  • Holding a light source no longer keeps a Smiler from targeting you on its own — actual light level is what matters now
  • Added a (server-side, off by default) option to let holding a light source kill nearby Smilers the same way placing one does, for players using a dynamic-lighting mod/pack
  • Smilers now drop experience when killed by light, matching a normal kill
  • Gaping Hatchlings now drop experience on death
  • Smilers dying to light now show a smaller, subtler puff of particles instead of a large burst

Bug Fixes

  • Fixed Smilers being able to hunt and attack players in tall rooms that were lit but had low enough floor-level brightness to slip past the old light check
  • Fixed Smilers going completely idle (no hunting, no retreating) when placed somewhere genuinely dark but outside a naturally-generated dark room — including creative/spawn-egg placement, and rooms outside the Backrooms dimension entirely
  • Fixed distant terrain visibly showing through a Smiler standing in front of it
  • Fixed a game crash when hovering over (or near) the noise/static filler slots inside a chest or other container
  • Fixed the noise/static filler slots showing an empty tooltip box on hover
  • Fixed the Temporal Compass being able to hold onto a backrooms-only tracking target after returning to the overworld, instead of fully clearing it