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Extractinator Enanched

An enanched version of Extractinator (AlexNijjar) mod
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extractinator-neoforge-1.21.1-2.5.0.jar

File nameextractinator-neoforge-1.21.1-2.5.0.jar
Uploader
Drake7601Drake7601
Uploaded
Nov 11, 2026
Downloads
28
Size
262.4 KB
Mod Loaders
NeoForge
File ID
9566773
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:extractinator-enanched-1637660:9566773"

Learn more about Curse Maven

What's new

Extractinator 2.5.0 (NeoForge 1.21.1)

Update of Extractinator by Drake7601. This is a big update: two new machines, upgrades, heat and cooling, energy and fuel, and a lot of polish. Also includes everything from 2.4.0-port.3.

New machines

  • Electric Extractinator – runs on FE (optional Solar Panel upgrade), only uses energy while working. Front panel with charge LEDs, an electric arc screen and status LEDs.
  • Industrial Extractinator – burns anything a furnace can burn, slower than the other models. Has a furnace mouth on the front with flames while it works.
  • Both are crafted starting from the Classic Extractinator.
  • The Classic Extractinator is unchanged, except that its drop chances are now much lower (classicDropMultiplier, default 0.25). Placed blocks stay compatible.

Internal inventory

  • Without the Inventory upgrade, drops are thrown into the world like the Classic one. With it, they go into a built-in 9 / 18 / 27 slot buffer, and the contents stay inside the item when you break the machine (like a shulker box).
  • If the buffer is full the machine keeps working and the surplus is thrown out.

Heat and cooling

  • Every extraction adds heat. Smoke from 70, glowing coil from 90, the machine stops at 100 and restarts at 50.
  • Cooling: passive (slow), water (4000 mB tank, buckets or pipes) and ice (needs the Ice upgrade: ice, packed ice, blue ice). Water is still consumed when ice is also used.

Upgrades (crafted level by level)

Electric Extractinator has 6 upgrade slots, Industrial has 3. Each upgrade type can be installed once.

Upgrade Levels Effect
Inventory 3 9 / 18 / 27 slot buffer
Speed 3 cycle time -30% / -50% / -65% (more heat)
Yield 5 drop chances up to +25%
Efficiency 3 -20% / -40% / -60% FE or fuel use
Ice 1 unlocks the coolant slot
Solar Panel 5 Electric only, 6 to 50 FE/t in daylight
Silencer 1 no more block-breaking sound
Filter 1 keep or destroy a list of items (see below)
  • Filter: right-click it in the air to open its screen. Up to 9 ghost slots (items are not consumed), and a button to switch between Destroy listed items (e.g. gravel and dirt) and Keep only listed items. An empty list filters nothing. The configuration is saved on the item.
  • Upgrades are now hard-drive-style 3D cards (same icons, tier-coloured edges, gold connector).
  • Upgrade slots look like card sockets. On the Electric machine, glossy cables in the colour of the upgrade level run to the main display and end in bare copper. On the Industrial machine, black corrugated pipes pulse yellow/orange as if they were hot.

Automation

  • Redstone control (machine settings panel): ignore / work only with signal / work only without signal. A new "paused" status keeps the progress.
  • Comparator output: reads heat, energy/fuel or progress.
  • Hoppers and pipes: configurable per face (top, bottom, front, back, left, right): input / output / both / off. Default: input from the top, output from the bottom and sides.

Interface

  • All-new GUI textures and layout, pill-shaped bars, colour-coded progress arrow.
  • The machine settings panel (I/O, redstone, comparator) opens manually with the tab on the left.

Compatibility

  • ProjectE: machines and upgrades get their EMC from their crafting recipes. Silt and Slush are tied to the value of gravel and snow blocks. The Filter keeps its list when transmuted. Data only, ProjectE is not required.
  • JEI

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