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Extra Weapons

A mod that adds new weapons to the game. 1.14.4-1.21.4. No longer mantained

File Details

extraweapons-1.20.1-4.0.jar

  • R
  • Feb 25, 2025
  • 1.15 MB
  • 373
  • 1.20.1
  • Forge

File Name

extraweapons-1.20.1-4.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:extra-weapons-387153:6232504")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[fix] fixed some right clicking animations [fix] tunneler could break blocks like barrier and command blocks [fix] hammer/scythe/excavator/tunneler now break to up and down directions properly [fix] zombie dropping creeper head [fix] molotov now sets fire when it hits an entity [improved] hammer/scythe/excavator/tunneler improved mechanics [improved] better looking textures for nearly every item in the mod´ [improved] 3d model for the cannon [improved] better model for the steel shield [improved] better mechanics for the molotov [change] mattock now hoes ground [change] flail now passes through shield [change] rapiers now come with knockback I [change] prospectors now go 5 blocks deep instead of 3 [change] prospectors now detect any ore in the forge:ores tag instead of only vanilla ores [change] mod projectiles now can be thrown with dispenser [change] mod enchantments don't appear in the enchantment table anymore [added] lumber axe

[other minor fixes and improvements]