This mod adds new weapons to the game, the weapons are made with vanilla materials, there are no new ores.
Also download just enough items to see the recipes.
Some of the items:
Multi Tool: It's a pickaxe, a shovel, an axe, a sword and a scythe, high durability, low attack speed and high damage.
Scythe: Similar to a shear, but it doesn't drop leaves, very fast.
Hammer(now with 3d model) and Excavator: Break a 3x3 area.
Battleaxe: Low attack speed, very high attack damage.
Mace(now with 3d model): Very low attack speed, extremely high attack damage.
Kythar: high attack speed, medium attack damage.
Bat: Freezes mobs for 3 seconds.
Machete (only for 1.14+): Similar to a sword, increases chance of dropping heads.
Spears: Gives strenght III while ridding.
Javelin: Is throwable, is stackable.
Destroyer: Breaks a 5x5 area.
Daggers: Very strong against endermen, very weak against other mobs.
Musket: ranged item, very strong.
Swiss Army Knife(only for 1.14+): it does (almost) everything
Mod Showcase by Kingphenix :
Screenshots:
Swiss army knife functions list:
function #1: breaks blocks harvestable with a pickaxe.
function #2: breaks blocks harvestable with a shovel.
function #3: breaks blocks harvestable with an axe.
function #4: breaks blocks harvestable with a sword.
function #5: breaks blocks harvestable with a scythe.
function #6: breaks leaves with drop.
function #7: replaces a dirt or grass with farmland. right click to use.
function #8: flint and steel. shift + right click to use.
function #9: breaks blocks like a hammer while holding shift.
function #10: very strong against endermen like a dagger. just hit an enderman to use.
function #11: sets mobs on fire like a fire rod. Just hit a mob to use.
function #12: comes with looting like a ridder.
function #13: has knockback like a bat.
function #14: strips logs like an axe. right click to use.
function #15: carves pumpkins. right click to use.
Changelog:
1.16.0.0.270 (future release):
1.16 port.
added netherite weapons.
removed the scythe because now the hoe does her job in 1.16.
better textures.
changed swiss knives recipes and some properties.
1.15.5.2.b237:
removed the ridder because the kythar now does everything he used to do.
added the saber.
added the longsword.
added the handle and the pole required for some recipes.
changes in some recipes.
now steel ingot compatible with other mods steel.
now scimitar gives strenght I while riding and less damage while not.
also added the build number in the file name.
some other things.
1.15.5.2.b232:
fixed the automatic pistol recipe
fixed the recipes for scythes
some other things
1.15.5.1.b229:
fixed the recipes for the scythes, sabers and scimitars.
some other recipes were broken.
1.15.5.0.b223:
removed the ridder because the kythar now does everything he used to do.
added the saber.
added the handle and the pole required for some recipes.
some changes in the recipes.
now shotgun available in creative tab(not in survival yet).
changed order in creative tabs.
some other minor changes.
also added the build number in the file name.
note: this version is in beta and it's not recommended.
1.15.4.2:
blowgun was very op.
expanded blowgun durability.
[fix]: fixed blowgun fire hate.
[fix]: fixed musket fire hate.
1.15.4.1:
[fix]: now swiss knife axe strip function keeps log rotation
1.15.4.0:
added the rapier(no cooldown, less damage, but with about 35%-65% of magic damage depending on the material it's made)
added the guitar (most powerful weapon in the game)
[bug fix]: some weapons couldn't break blocks
[bug fix]: swiss knife hoe function had some problems
note: rapier not compatible with sharpness yet
1.15.3.3:
chaged version format to (minecraft version).x.x
some other minor changes
1.3.2:
new bullet texture
new weapon: automatic pistol
new item: steel ingot used in recipes
changed some recipes that now use steel ingot
new bat texture
new bazooka texture
1.3.0:
added new weapons:
the flintlock pistol
the pistol
the assault rifle
the granade
the newspaper
new kythar 3d model
hammers now don't break dirt and grass
now excavators don't break stone
now destroyers are multi tools
bazooka bullet was too expensive
dynamite was very week
[bug fix]: destroyers weren't working rightly
[bug fix]: now hammers, destroyers and excavators don't spend durability when they "break air"
[bug fix]: muskets with blade recipes weren't working
[bug fix]: hammers, excavators and destroyers could break bedrock
How to use some ranged weapons in 1.15.4.2+:
By pressing the key r you will charge the gun, it will remove 1 bullet from your inventory,
and then you can use the gun.
1.12.2???
i want to play on 1.16.3
Sorry to ask,But can you add 1.12.2 to this?I saw the comments but I wanna download but I play on 1.12.2.
I am starting to build a hide and seek map and I want this in my world.But the rest of the mods are for 1.12.2
sp plzz add Thanks!
I like that format
i used this amazing mod in my modpack 1.15.2... maybe this question is annoying but i wanna know if there are plans for 1.16.2 ?
In reply to Soldadiinp:
Yes, I will update, actually I'm already working on it, but I will wait for a stable version of forge to finish the porting. Likely next month.
hey your mod is in my TOP 100 forge only 1.15.2 mods Part 3.
Keep up the great work minecraft needs more weapons xD
i blew up my modshowcase with the bazooka by mistake lol
In reply to yorkmouse:
Thanks xD
where are the recipes?
In reply to Forge_User_96111206:
You can see the recipes with just enough items
I know I'm being lazy asking this instead of testing it but is this mod compatible with other mods that add more enchantments, like ensorcellation.
For example, can I put enchantments on the Kythar weapon that are not from vanilla.
In reply to x_stanner_x:
I think it's compatible with other mods enchantments, i'm gonna test it right now.
And some weapons like the bat and the scythe you can only enchant them with an anvil.
In reply to x_stanner_x:
I tested it and it works with ensorcellation
In reply to adrian351:
Thank you <3
In reply to x_stanner_x:
You're welcome!
Did you fix the musket fire rate? Also, some weapons completely invalidate vanilla weapons, unless that was your intention.
In reply to teeterdoss:
1- Likely in 1.15.4.2(next version),
2- It was kind of my intention.
In reply to teeterdoss:
After a few tests I think I finaly found a way to fix it, just wait until next version
great mod ^o^
Thank you for working on this mod. I really really like the 3D models. Definitively going to use this mod in my next rpg Teramia II: Underworld.
This mod is very well done and please keep up the good work! However, could you please add:
-Flintlock Pistol (does 1/2 the damage of the musket, crafted the same as the musket, except with one less Iron ingot, and be duel wielded)
-Add back the old recipe for the muskets with blade/bayonets