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Extra Enchantments and Curses

A simple mod that adds new enchantments and curses to the game!

File Details

Extra Enchantments & Curses 1.3.5

  • R
  • Jun 22, 2022
  • 52.68 KB
  • 1.3K
  • 1.18.2
  • Fabric

File Name

Extra-Enchantments-and-Curses-1.3.5.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:extra-enchantments-and-curses-630396:3843587"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 1.3.5:

- Changed some internal stuff to fix possible compatibility issues with other mods

Version 1.3.4:

Supercharge is now incompatible with Power and Punch

Version 1.3.3:

Electrifying Shot is now incompatible with all crossbow enchantments

Freezing Aspect Freezing Thorns do not work in the Nether anymore

- Reduced the amount of extra damage Pain Cycle does

- Updated all of the descriptions to be more consistent and accurate

- Fixed Guarding Strike, Health for Blood, Pain Cycle and Frenzy not working with Phantoms, Slimes, Magma Cubes and the Ender Dragon

Version 1.3.2:

- A sound effect now plays when Health for Blood heals you 

- Fixed even more bugs that would cause the game to crash

Version 1.3.1:

- Fixed a couple of bugs that would cause the game to crash

Version 1.3:

Added 5 new Enchantments:

- Enigma Resonator: Chance to deal more damage based on the number of hearts the user has

- Supercharge: Arrows shot from the crossbow deal more damage and have a greater knockback effect

- Fisherman's Blade: Attacks deal more damage to aquatic mobs

- Pain Cycle: Attacking drains your life to grant one stack of pain. At 3 stacks, your pain is channeled into your next attack

- Guarding Strike: Neutral or hostile mob kills grant you resistance for a brief period of time

Changes:

Last Breath has been replaced by Enigma Resonator

- Devour has been renamed to Projectiles Overcharge and is now a leggings only enchantment instead of a helmet only enchantment

Illager's Bane no longer deals more damage to Ravagers and Witches

- Decreased Frenzy's chance to activate after a kill

- Reduced Hot Shot's duration to 4 seconds from 7 seconds

- You no loger recieve more damage when wearing a piece of armor that has the Curse of Weakness

Bugfixes:

- Fixed a lot of compatibility issues between multiple enchantments. They should always work as intended now

This will probably be one of the last updates I'll do to this mod, since I kind of want to move onto other projects and stuff. If you find any bugs or balancing issues though, please let me know. I'll try to fix them if possible.