extinction_day_mod_1.21.1_beta4
Curse Maven Snippet
What's new
I have temporarily given up development on the silent_sun mod, because making a boss with good visual effects requires a lot of resources for me. However, what I have made so far is a boss with broken stats, a terrible experience, and a recreation of some mods’ mechanics, yet one that is very likely to invite trouble. Recently, some mod authors have suffered negative effects in real life. I felt a sense of unease and want to avoid the recent turmoil. I am also just a college student, and at present I neither want to nor should take such a risk to develop a boss that would make me develop persecutory delusions whenever something doesn’t go my way. As a result, just like Mundus, the Demon King from the Devil May Cry series, I made something I couldn’t even control, and then completely let go of the project.
Anyway, enough depressing talk. In the previous version, calamity_shadow was included as a hidden item in this mod as an unfinished item (WIT). The effects on the mod’s main page image and the use of the End portal texture as a slash effect are effects I’ve always wanted to create. Now that they’ve been realized, I also made another version compatible with Iris shaders (the effect may be subpar). This item was originally intended to be the drop from both phases of Redios (the boss I currently don’t want to continue developing). Since it’s done, I might as well release it. So I quickly finished the crafting recipe, and I’ll release it after testing confirms there are no issues.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
